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[8137] Init player display id + native display id on login.
* Temporary reset of display id on save no longer needed. * Players always have the right model for their gender. Signed-off-by: hunuza <hunuza@gmail.com>
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parent
a295979484
commit
38197b539f
6 changed files with 43 additions and 59 deletions
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@ -555,27 +555,12 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
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SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
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SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
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switch(gender)
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{
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case GENDER_FEMALE:
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SetDisplayId(info->displayId_f );
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SetNativeDisplayId(info->displayId_f );
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break;
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case GENDER_MALE:
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SetDisplayId(info->displayId_m );
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SetNativeDisplayId(info->displayId_m );
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break;
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default:
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sLog.outError("Invalid gender %u for player",gender);
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return false;
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break;
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}
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setFactionForRace(race);
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uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 );
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SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
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InitDisplayIds();
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SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
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SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
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SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
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@ -1411,7 +1396,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
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PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass);
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if(!info)
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{
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sLog.outError("Player %u have incorrect race/class pair. Don't build enum.", guid);
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sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
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return false;
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}
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@ -3420,7 +3405,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
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if(!sSpellStore.LookupEntry(spell_id))
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{
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sLog.outError("Player %u have unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
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sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
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continue;
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}
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@ -14078,6 +14063,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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SetUInt32Value(PLAYER_BYTES_3, (GetUInt32Value(PLAYER_BYTES_3) & ~1) | fields[6].GetUInt8());
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SetUInt32Value(PLAYER_FLAGS, fields[12].GetUInt32());
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InitDisplayIds();
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// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
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for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
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{
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@ -14939,7 +14926,7 @@ void Player::_LoadMailedItems(Mail *mail)
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if(!proto)
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{
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sLog.outError( "Player %u have unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
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sLog.outError( "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
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CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
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continue;
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@ -15530,7 +15517,6 @@ void Player::SaveToDB()
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SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
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SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift
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RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
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SetDisplayId(GetNativeDisplayId());
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bool inworld = IsInWorld();
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@ -15675,7 +15661,6 @@ void Player::SaveToDB()
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CharacterDatabase.CommitTransaction();
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// restore state (before aura apply, if aura remove flag then aura must set it ack by self)
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SetDisplayId(tmp_displayid);
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SetUInt32Value(UNIT_FIELD_BYTES_1, tmp_bytes);
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SetUInt32Value(UNIT_FIELD_BYTES_2, tmp_bytes2);
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SetUInt32Value(UNIT_FIELD_FLAGS, tmp_flags);
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@ -16119,28 +16104,17 @@ void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid)
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void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
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{
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// 0 1 2 3 4
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QueryResult* result = CharacterDatabase.PQuery("SELECT data, race, class, playerBytes, playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
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// 0
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QueryResult* result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
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if(!result)
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return;
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Field* fields = result->Fetch();
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Tokens tokens = StrSplit(fields[0].GetString(), " ");
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PlayerInfo const* info = objmgr.GetPlayerInfo(fields[1].GetUInt8(), fields[2].GetUInt8());
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if(!info)
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return;
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// TODO: do not access data field here
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SetUInt32ValueInArray(tokens, UNIT_FIELD_DISPLAYID, gender ? info->displayId_f : info->displayId_m);
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SetUInt32ValueInArray(tokens, UNIT_FIELD_NATIVEDISPLAYID, gender ? info->displayId_f : info->displayId_m);
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uint32 player_bytes2 = fields[4].GetUInt32();
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uint32 player_bytes2 = fields[0].GetUInt32();
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player_bytes2 &= ~0xFF;
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player_bytes2 |= facialHair;
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SaveValuesArrayInDB(tokens, guid);
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CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
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delete result;
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@ -17162,6 +17136,32 @@ void Player::InitDataForForm(bool reapplyMods)
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UpdateAttackPowerAndDamage(true);
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}
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void Player::InitDisplayIds()
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{
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PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
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if(!info)
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{
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sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
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return;
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}
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uint8 gender = getGender();
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switch(gender)
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{
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case GENDER_FEMALE:
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SetDisplayId(info->displayId_f );
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SetNativeDisplayId(info->displayId_f );
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break;
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case GENDER_MALE:
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SetDisplayId(info->displayId_m );
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SetNativeDisplayId(info->displayId_m );
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break;
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default:
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sLog.outError("Invalid gender %u for player",gender);
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return;
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}
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}
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// Return true is the bought item has a max count to force refresh of window by caller
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bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
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{
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