[8137] Init player display id + native display id on login.

* Temporary reset of display id on save no longer needed.
* Players always have the right model for their gender.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2009-07-06 18:16:07 +02:00
parent a295979484
commit 38197b539f
6 changed files with 43 additions and 59 deletions

View file

@ -2321,7 +2321,7 @@ void Spell::EffectUnlearnSpecialization( uint32 i )
_player->removeSpell(spellToUnlearn);
sLog.outDebug( "Spell: Player %u have unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
sLog.outDebug( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
}
void Spell::EffectPowerDrain(uint32 i)
@ -3324,7 +3324,7 @@ void Spell::EffectLearnSpell(uint32 i)
uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[i];
player->learnSpell(spellToLearn,false);
sLog.outDebug( "Spell: Player %u have learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
sLog.outDebug( "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
}
void Spell::EffectDispel(uint32 i)