[8137] Init player display id + native display id on login.

* Temporary reset of display id on save no longer needed.
* Players always have the right model for their gender.

Signed-off-by: hunuza <hunuza@gmail.com>
This commit is contained in:
hunuza 2009-07-06 18:16:07 +02:00
parent a295979484
commit 38197b539f
6 changed files with 43 additions and 59 deletions

View file

@ -4504,9 +4504,6 @@ bool ChatHandler::HandleResetHonorCommand (const char * args)
static bool HandleResetStatsOrLevelHelper(Player* player)
{
PlayerInfo const *info = objmgr.GetPlayerInfo(player->getRace(), player->getClass());
if(!info) return false;
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
if(!cEntry)
{
@ -4529,21 +4526,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
// reset only if player not in some form;
if(player->m_form==FORM_NONE)
{
switch(player->getGender())
{
case GENDER_FEMALE:
player->SetDisplayId(info->displayId_f);
player->SetNativeDisplayId(info->displayId_f);
break;
case GENDER_MALE:
player->SetDisplayId(info->displayId_m);
player->SetNativeDisplayId(info->displayId_m);
break;
default:
break;
}
}
player->InitDisplayIds();
player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);
@ -6562,8 +6545,7 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
player->SetByteValue(PLAYER_BYTES_3, 0, gender);
// Change display ID
player->SetDisplayId(gender ? info->displayId_f : info->displayId_m);
player->SetNativeDisplayId(gender ? info->displayId_f : info->displayId_m);
player->InitDisplayIds();
char const* gender_full = gender ? "female" : "male";

View file

@ -769,7 +769,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
{
Mail *m = (*itr);
// must be not checked yet
if(m->checked & MAIL_CHECK_MASK_RED)
if(m->checked & MAIL_CHECK_MASK_READ)
continue;
// and already delivered

View file

@ -555,27 +555,12 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
switch(gender)
{
case GENDER_FEMALE:
SetDisplayId(info->displayId_f );
SetNativeDisplayId(info->displayId_f );
break;
case GENDER_MALE:
SetDisplayId(info->displayId_m );
SetNativeDisplayId(info->displayId_m );
break;
default:
sLog.outError("Invalid gender %u for player",gender);
return false;
break;
}
setFactionForRace(race);
uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 );
SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) );
InitDisplayIds();
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE );
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
@ -1411,7 +1396,7 @@ bool Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
PlayerInfo const *info = objmgr.GetPlayerInfo(pRace, pClass);
if(!info)
{
sLog.outError("Player %u have incorrect race/class pair. Don't build enum.", guid);
sLog.outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
return false;
}
@ -3420,7 +3405,7 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
if(!sSpellStore.LookupEntry(spell_id))
{
sLog.outError("Player %u have unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
sLog.outError("Player %u has unknown spell %u in `character_spell_cooldown`, skipping.",GetGUIDLow(),spell_id);
continue;
}
@ -14078,6 +14063,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetUInt32Value(PLAYER_BYTES_3, (GetUInt32Value(PLAYER_BYTES_3) & ~1) | fields[6].GetUInt8());
SetUInt32Value(PLAYER_FLAGS, fields[12].GetUInt32());
InitDisplayIds();
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
@ -14939,7 +14926,7 @@ void Player::_LoadMailedItems(Mail *mail)
if(!proto)
{
sLog.outError( "Player %u have unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
sLog.outError( "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), item_guid_low, item_template,mail->messageID);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low);
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid_low);
continue;
@ -15530,7 +15517,6 @@ void Player::SaveToDB()
SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND);
SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
SetDisplayId(GetNativeDisplayId());
bool inworld = IsInWorld();
@ -15675,7 +15661,6 @@ void Player::SaveToDB()
CharacterDatabase.CommitTransaction();
// restore state (before aura apply, if aura remove flag then aura must set it ack by self)
SetDisplayId(tmp_displayid);
SetUInt32Value(UNIT_FIELD_BYTES_1, tmp_bytes);
SetUInt32Value(UNIT_FIELD_BYTES_2, tmp_bytes2);
SetUInt32Value(UNIT_FIELD_FLAGS, tmp_flags);
@ -16119,28 +16104,17 @@ void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid)
void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair)
{
// 0 1 2 3 4
QueryResult* result = CharacterDatabase.PQuery("SELECT data, race, class, playerBytes, playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
// 0
QueryResult* result = CharacterDatabase.PQuery("SELECT playerBytes2 FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
if(!result)
return;
Field* fields = result->Fetch();
Tokens tokens = StrSplit(fields[0].GetString(), " ");
PlayerInfo const* info = objmgr.GetPlayerInfo(fields[1].GetUInt8(), fields[2].GetUInt8());
if(!info)
return;
// TODO: do not access data field here
SetUInt32ValueInArray(tokens, UNIT_FIELD_DISPLAYID, gender ? info->displayId_f : info->displayId_m);
SetUInt32ValueInArray(tokens, UNIT_FIELD_NATIVEDISPLAYID, gender ? info->displayId_f : info->displayId_m);
uint32 player_bytes2 = fields[4].GetUInt32();
uint32 player_bytes2 = fields[0].GetUInt32();
player_bytes2 &= ~0xFF;
player_bytes2 |= facialHair;
SaveValuesArrayInDB(tokens, guid);
CharacterDatabase.PExecute("UPDATE characters SET gender = '%u', playerBytes = '%u', playerBytes2 = '%u' WHERE guid = '%u'", gender, skin | (face << 8) | (hairStyle << 16) | (hairColor << 24), player_bytes2, GUID_LOPART(guid));
delete result;
@ -17162,6 +17136,32 @@ void Player::InitDataForForm(bool reapplyMods)
UpdateAttackPowerAndDamage(true);
}
void Player::InitDisplayIds()
{
PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass());
if(!info)
{
sLog.outError("Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
return;
}
uint8 gender = getGender();
switch(gender)
{
case GENDER_FEMALE:
SetDisplayId(info->displayId_f );
SetNativeDisplayId(info->displayId_f );
break;
case GENDER_MALE:
SetDisplayId(info->displayId_m );
SetNativeDisplayId(info->displayId_m );
break;
default:
sLog.outError("Invalid gender %u for player",gender);
return;
}
}
// Return true is the bought item has a max count to force refresh of window by caller
bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot)
{

View file

@ -1777,6 +1777,8 @@ class MANGOS_DLL_SPEC Player : public Unit
static uint32 getFactionForRace(uint8 race);
void setFactionForRace(uint8 race);
void InitDisplayIds();
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
bool RewardPlayerAndGroupAtKill(Unit* pVictim);
void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);

View file

@ -2321,7 +2321,7 @@ void Spell::EffectUnlearnSpecialization( uint32 i )
_player->removeSpell(spellToUnlearn);
sLog.outDebug( "Spell: Player %u have unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
sLog.outDebug( "Spell: Player %u has unlearned spell %u from NpcGUID: %u", _player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow() );
}
void Spell::EffectPowerDrain(uint32 i)
@ -3324,7 +3324,7 @@ void Spell::EffectLearnSpell(uint32 i)
uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[i];
player->learnSpell(spellToLearn,false);
sLog.outDebug( "Spell: Player %u have learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
sLog.outDebug( "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() );
}
void Spell::EffectDispel(uint32 i)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8136"
#define REVISION_NR "8137"
#endif // __REVISION_NR_H__