Merge commit 'origin/master' into 320

Conflicts:
	src/game/Player.cpp
This commit is contained in:
tomrus88 2009-08-27 01:54:04 +04:00
commit 3882772658
42 changed files with 696 additions and 487 deletions

View file

@ -25,8 +25,9 @@
#include "GridNotifiers.h"
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "SpellMgr.h"
DynamicObject::DynamicObject() : WorldObject()
DynamicObject::DynamicObject() : WorldObject(), m_isActiveObject(false)
{
m_objectType |= TYPEMASK_DYNAMICOBJECT;
m_objectTypeId = TYPEID_DYNAMICOBJECT;
@ -78,6 +79,11 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
m_radius = radius;
m_effIndex = effIndex;
m_spellId = spellId;
// set to active for far sight case
if(SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId))
m_isActiveObject = IsSpellHaveEffect(spellEntry,SPELL_EFFECT_ADD_FARSIGHT);
return true;
}
@ -104,20 +110,24 @@ void DynamicObject::Update(uint32 p_time)
else
deleteThis = true;
// TODO: make a timer and update this in larger intervals
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
// have radius and work as persistent effect
if(m_radius)
{
// TODO: make a timer and update this in larger intervals
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
MaNGOS::DynamicObjectUpdater notifier(*this, caster);
MaNGOS::DynamicObjectUpdater notifier(*this, caster);
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap());
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, world_object_notifier, *GetMap());
cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap());
}
if(deleteThis)
{
@ -140,7 +150,15 @@ void DynamicObject::Delay(int32 delaytime)
(*iunit)->DelayAura(m_spellId, m_effIndex, delaytime);
}
bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const
bool DynamicObject::isVisibleForInState(Player const* u, WorldObject const* viewPoint, bool inVisibleList) const
{
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
if(!IsInWorld() || !u->IsInWorld())
return false;
// always seen by owner
if(GetCasterGUID()==u->GetGUID())
return true;
// normal case
return IsWithinDistInMap(viewPoint, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}