[11626] Fix VC100 filters for g3dlite

This commit is contained in:
zergtmn 2011-06-12 21:10:31 +06:00
parent e91c1d07c7
commit 38a6d24809
2 changed files with 90 additions and 18 deletions

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "11625"
#define REVISION_NR "11626"
#endif // __REVISION_NR_H__

View file

@ -3,9 +3,11 @@
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{1fd8ff6c-4f21-4985-be06-a9082b53b059}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{46c5f23b-da25-4b0d-8e5e-c787c3462b5c}</UniqueIdentifier>
<Extensions>cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
@ -91,48 +93,118 @@
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\dep\include\g3dlite\G3D\g3dmath.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Quat.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Vector2.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Vector3.inl">
<Filter>Header Files</Filter>
</None>
<None Include="..\..\dep\include\g3dlite\G3D\Vector4.inl">
<Filter>Header Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\dep\src\g3dlite\AABox.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Any.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\BinaryFormat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\BinaryInput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\BinaryOutput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Box.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Capsule.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\CollisionDetection.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\CoordinateFrame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Crypto.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Cylinder.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\debugAssert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\fileutils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\format.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\g3dfnmatch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\g3dmath.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Line.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\LineSegment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Log.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Matrix3.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Matrix4.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\MemoryManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Plane.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\prompt.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Quat.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Random.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Ray.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\ReferenceCount.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\RegistryUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Sphere.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\stringutils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\System.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\TextInput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\TextOutput.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Triangle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\UprightFrame.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Vector2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\dep\src\g3dlite\Vector3.cpp">
<Filter>Source Files</Filter>
</ClCompile>