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[8153] Fixed some implicit float->int cast warnings.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
44e8c3374f
commit
394cf9264d
3 changed files with 5 additions and 4 deletions
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@ -6665,7 +6665,8 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
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}
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// Add armor bonus from ArmorDamageModifier if > 0
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if (proto->ArmorDamageModifier > 0)
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armor+=proto->ArmorDamageModifier;
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armor += uint32(proto->ArmorDamageModifier);
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if (armor)
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HandleStatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(armor), apply);
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@ -5408,7 +5408,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
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if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
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{
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uint32 maxmana = GetMaxPower(POWER_MANA);
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basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f;
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basepoints0 = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
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target = this;
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triggered_spell_id = 34075;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8152"
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#define REVISION_NR "8153"
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#endif // __REVISION_NR_H__
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