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Added missing talent points update at player/pet level change.
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6b71704ac0
commit
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2 changed files with 11 additions and 0 deletions
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@ -1637,6 +1637,12 @@ void Pet::InitTalentForLevel()
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resetTalents(true);
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}
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SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
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Unit *owner = GetOwner();
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if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
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return;
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((Player*)owner)->SendTalentsInfoData(true);
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}
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uint32 Pet::resetTalentsCost() const
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@ -2327,6 +2327,8 @@ void Player::InitTalentForLevel()
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else
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SetFreeTalentPoints(talentPointsForLevel-m_usedTalentCount);
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}
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SendTalentsInfoData(false); // update at client
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}
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void Player::InitStatsForLevel(bool reapplyMods)
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@ -19920,6 +19922,9 @@ void Player::BuildPetTalentsInfoData(WorldPacket *data)
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void Player::SendTalentsInfoData(bool pet)
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{
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if(GetSession()->PlayerLoading())
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return;
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WorldPacket data(SMSG_TALENTS_INFO, 50);
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data << uint8(pet ? 1 : 0);
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if(pet)
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