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[7907] Also add documentation for ACTION_T_SET_SHEATH.
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2 changed files with 21 additions and 1 deletions
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@ -129,6 +129,7 @@ Params are always read from Param1, then Param2, then Param3.
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37 ACTION_T_DIE No Params Kills the creature
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38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
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39 ACTION_T_CALL_FOR_HELP Radius Call any friendly creatures (if its not in combat/etc) in radius attack creature target.
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40 ACTION_T_SET_SHEATH Sheath Let set sheath state for creature (0-no weapon show (not used mostly by creatures), 1-melee weapon show, 2-ranged weapon show)
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* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)
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@ -684,6 +685,25 @@ This is commonly used if you need to Instakill the creature for one reason or an
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--------------------------------
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Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
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----------------------------
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39 = ACTION_T_CALL_FOR_HELP:
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----------------------------
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Parameter 1: Radius - All friendly (not only same faction) creatures will go to help
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Call any friendly creatures (if its not in combat/etc) in radius attack creature target.
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Mostly used when call to help more wide that normal aggro radius or auto-used call for assistance, and need apply at some event.
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-------------------------
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40 ACTION_T_SET_SHEATH:
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-------------------------
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Parameter 1: Sheath state
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0 SHEATH_STATE_UNARMED not prepared weapon show (not used mostly by creatures)
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1 SHEATH_STATE_MELEE melee weapon prepared show
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2 SHEATH_STATE_RANGED ranged weapon prepared show
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Let set sheath state for creature.
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Note: SHEATH_STATE_RANGED case work in combat state only if combat not start as melee commands.
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This possible setup by set ar event AI start (single used EVENT_T_TIMER_OOC set ACTION_T_COMBAT_MOVEMENT 0 for creature that prefered ranged attack)
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=========================================
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Target Types
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7906"
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#define REVISION_NR "7907"
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#endif // __REVISION_NR_H__
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