[7907] Also add documentation for ACTION_T_SET_SHEATH.

This commit is contained in:
VladimirMangos 2009-05-29 01:21:52 +04:00
parent 661ddea7a7
commit 39637858aa
2 changed files with 21 additions and 1 deletions

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@ -129,6 +129,7 @@ Params are always read from Param1, then Param2, then Param3.
37 ACTION_T_DIE No Params Kills the creature 37 ACTION_T_DIE No Params Kills the creature
38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances. 38 ACTION_T_ZONE_COMBAT_PULSE No Params Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
39 ACTION_T_CALL_FOR_HELP Radius Call any friendly creatures (if its not in combat/etc) in radius attack creature target. 39 ACTION_T_CALL_FOR_HELP Radius Call any friendly creatures (if its not in combat/etc) in radius attack creature target.
40 ACTION_T_SET_SHEATH Sheath Let set sheath state for creature (0-no weapon show (not used mostly by creatures), 1-melee weapon show, 2-ranged weapon show)
* = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2) * = Use -1 to specify that if this param is picked to do nothing. Random is constant between actions within an event. So if you have a random Yell and a random Sound they will match up (ex: param2 with param2)
@ -684,6 +685,25 @@ This is commonly used if you need to Instakill the creature for one reason or an
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Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances. Places all players within the instance into combat with the creature. Only works in combat and only works inside of instances.
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39 = ACTION_T_CALL_FOR_HELP:
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Parameter 1: Radius - All friendly (not only same faction) creatures will go to help
Call any friendly creatures (if its not in combat/etc) in radius attack creature target.
Mostly used when call to help more wide that normal aggro radius or auto-used call for assistance, and need apply at some event.
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40 ACTION_T_SET_SHEATH:
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Parameter 1: Sheath state
0 SHEATH_STATE_UNARMED not prepared weapon show (not used mostly by creatures)
1 SHEATH_STATE_MELEE melee weapon prepared show
2 SHEATH_STATE_RANGED ranged weapon prepared show
Let set sheath state for creature.
Note: SHEATH_STATE_RANGED case work in combat state only if combat not start as melee commands.
This possible setup by set ar event AI start (single used EVENT_T_TIMER_OOC set ACTION_T_COMBAT_MOVEMENT 0 for creature that prefered ranged attack)
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Target Types Target Types

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7906" #define REVISION_NR "7907"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__