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Code for Diminishing Returns optimize
Signed-off-by: DiSlord <dislord@nomail.com>
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125416d242
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1 changed files with 15 additions and 34 deletions
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@ -2379,13 +2379,6 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
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// Explicit Diminishing Groups
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switch(spellproto->SpellFamilyName)
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{
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case SPELLFAMILY_MAGE:
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{
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// Polymorph
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if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
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return DIMINISHING_POLYMORPH;
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break;
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}
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case SPELLFAMILY_ROGUE:
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{
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// Kidney Shot
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@ -2398,9 +2391,6 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
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}
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case SPELLFAMILY_WARLOCK:
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{
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// Death Coil
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if (spellproto->SpellFamilyFlags & 0x00000080000LL)
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return DIMINISHING_DEATHCOIL;
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// Fear
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else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
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return DIMINISHING_WARLOCK_FEAR;
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@ -2428,30 +2418,21 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto
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}
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// Get by mechanic
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for (uint8 i=0;i<3;++i)
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{
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if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN)
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return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
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else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP)
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return DIMINISHING_SLEEP;
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else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT)
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return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
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else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR)
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return DIMINISHING_FEAR;
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else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM)
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return DIMINISHING_CHARM;
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else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE)
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return DIMINISHING_SILENCE;
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else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM)
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return DIMINISHING_DISARM;
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else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE)
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return DIMINISHING_FREEZE;
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else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT ||
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spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED)
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return DIMINISHING_KNOCKOUT;
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else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH)
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return DIMINISHING_BANISH;
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}
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uint32 mechanic = GetAllSpellMechanicMask(spellproto);
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if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE;
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if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
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if (mechanic & (1<<MECHANIC_SLEEP)) return DIMINISHING_SLEEP;
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if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH;
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if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
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if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR;
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if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM;
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if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE;
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if (mechanic & (1<<DIMINISHING_DISARM)) return DIMINISHING_DISARM;
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if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE;
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if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT;
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if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH;
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if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL;
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return DIMINISHING_NONE;
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}
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