[8205] Really use trap GO charges and avoid casting in despawned state.

* Drop horribale hack with stored charges amount, use instead GO info charges data as expected.
* Count trap activations as charge uses if it have limited charges.
* Check trap reactions only in ready spawned state.
This commit is contained in:
VladimirMangos 2009-07-19 07:34:18 +04:00
parent 349216d5d7
commit 39833b0069
3 changed files with 96 additions and 83 deletions

View file

@ -50,7 +50,6 @@ GameObject::GameObject() : WorldObject()
m_spawnedByDefault = true; m_spawnedByDefault = true;
m_usetimes = 0; m_usetimes = 0;
m_spellId = 0; m_spellId = 0;
m_charges = 5;
m_cooldownTime = 0; m_cooldownTime = 0;
m_goInfo = NULL; m_goInfo = NULL;
@ -156,10 +155,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
SetGoAnimProgress(animprogress); SetGoAnimProgress(animprogress);
// Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER)
m_charges = goinfo->spellcaster.charges;
//Notify the map's instance data. //Notify the map's instance data.
//Only works if you create the object in it, not if it is moves to that map. //Only works if you create the object in it, not if it is moves to that map.
//Normally non-players do not teleport to other maps. //Normally non-players do not teleport to other maps.
@ -282,17 +277,19 @@ void GameObject::Update(uint32 /*p_time*/)
} }
} }
if(isSpawned())
{
// traps can have time and can not have // traps can have time and can not have
GameObjectInfo const* goInfo = GetGOInfo(); GameObjectInfo const* goInfo = GetGOInfo();
if(goInfo->type == GAMEOBJECT_TYPE_TRAP) if(goInfo->type == GAMEOBJECT_TYPE_TRAP)
{ {
if(m_cooldownTime >= time(NULL))
return;
// traps // traps
Unit* owner = GetOwner(); Unit* owner = GetOwner();
Unit* ok = NULL; // pointer to appropriate target if found any Unit* ok = NULL; // pointer to appropriate target if found any
if(m_cooldownTime >= time(NULL))
return;
bool IsBattleGroundTrap = false; bool IsBattleGroundTrap = false;
//FIXME: this is activation radius (in different casting radius that must be selected from spell data) //FIXME: this is activation radius (in different casting radius that must be selected from spell data)
//TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state //TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state
@ -311,15 +308,13 @@ void GameObject::Update(uint32 /*p_time*/)
} }
} }
bool NeedDespawn = (goInfo->trap.charges != 0);
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(),GetPositionY())); CellPair p(MaNGOS::ComputeCellPair(GetPositionX(),GetPositionY()));
Cell cell(p); Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT; cell.data.Part.reserved = ALL_DISTRICT;
// Note: this hack with search required until GO casting not implemented // Note: this hack with search required until GO casting not implemented
// search unfriendly creature // search unfriendly creature
if(owner && NeedDespawn) // hunter trap if(owner && goInfo->trap.charges > 0) // hunter trap
{ {
MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius); MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> checker(this,ok, u_check); MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> checker(this,ok, u_check);
@ -359,8 +354,9 @@ void GameObject::Update(uint32 /*p_time*/)
caster->CastSpell(ok, goInfo->trap.spellId, true, 0, 0, GetGUID()); caster->CastSpell(ok, goInfo->trap.spellId, true, 0, 0, GetGUID());
m_cooldownTime = time(NULL) + 4; // 4 seconds m_cooldownTime = time(NULL) + 4; // 4 seconds
if(NeedDespawn) // count charges
SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed if(goInfo->trap.charges > 0)
AddUse();
if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER) if(IsBattleGroundTrap && ok->GetTypeId() == TYPEID_PLAYER)
{ {
@ -372,8 +368,15 @@ void GameObject::Update(uint32 /*p_time*/)
} }
} }
if (m_charges && m_usetimes >= m_charges) if(uint32 max_charges = goInfo->GetCharges())
{
if (m_usetimes >= max_charges)
{
m_usetimes = 0;
SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed
}
}
}
break; break;
} }

View file

@ -442,6 +442,17 @@ struct GameObjectInfo
} }
} }
uint32 GetCharges() const // despawn at uses amount
{
switch(type)
{
case GAMEOBJECT_TYPE_TRAP: return trap.charges;
case GAMEOBJECT_TYPE_GUARDPOST: return guardpost.charges;
case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.charges;
default: return 0;
}
}
uint32 GetLinkedGameObjectEntry() const uint32 GetLinkedGameObjectEntry() const
{ {
switch(type) switch(type)
@ -663,7 +674,6 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
bool isActiveObject() const { return false; } bool isActiveObject() const { return false; }
uint64 GetRotation() const { return m_rotation; } uint64 GetRotation() const { return m_rotation; }
protected: protected:
uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22)
uint32 m_spellId; uint32 m_spellId;
time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()), time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()),
uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "8204" #define REVISION_NR "8205"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__