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[7797] Use DBC data for mount model selection in more cases.
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case. * Remove unddeded hacks for model ids from Spell::EffectSendTaxi * Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect.
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7 changed files with 16 additions and 33 deletions
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@ -398,7 +398,7 @@ class ObjectMgr
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uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team );
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void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
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uint16 GetTaxiMount( uint32 id, uint32 team );
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uint16 GetTaxiMount( uint32 id, uint32 team, bool allowed_alt_team = false);
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void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
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void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );
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