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[7797] Use DBC data for mount model selection in more cases.
* Use alt.team mount data for take player team model id if DB not provide own team creature id in spell taxi call case. * Remove unddeded hacks for model ids from Spell::EffectSendTaxi * Provide spell target for SPELL_EFFECT_SEND_TAXI for spell with target mode 0 for this effect.
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7 changed files with 16 additions and 33 deletions
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@ -223,7 +223,7 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint
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}
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// can't load taxi path without mount set (quest taxi path?)
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if(!objmgr.GetTaxiMount(GetTaxiSource(),team))
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if(!objmgr.GetTaxiMount(GetTaxiSource(),team,true))
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return false;
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return true;
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@ -16825,8 +16825,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i
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prevnode = lastnode;
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}
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if(!mount_id) // if not provide then attempt use default.
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mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam());
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if(!mount_id) // if not provide then attempt use default, allow seelct alt team mount creature model but for proper team in spell case.
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mount_id = objmgr.GetTaxiMount(sourcenode, GetTeam(), npc == NULL);
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if (mount_id == 0 || sourcepath == 0)
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{
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