mirror of
https://github.com/mangosfour/server.git
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* Remove unused now TcpNoDelay config option. Patch provided by TonyMontana5000.
* Fixed: move includes to prevent fail rebuild WorldSocket.cpp. * Apply code style to WorldSocket.* and WorldSocketMgr.cpp
This commit is contained in:
parent
245f868521
commit
398b5535b7
6 changed files with 343 additions and 350 deletions
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@ -558,7 +558,6 @@ void World::LoadConfigSettings(bool reload)
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else
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m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
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m_configs[CONFIG_TCP_NO_DELAY] = sConfig.GetBoolDefault("TcpNoDelay", false);
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m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
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/// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
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m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
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@ -146,7 +146,6 @@ enum WorldConfigs
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CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
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CONFIG_TALENTS_INSPECTING,
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CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
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CONFIG_TCP_NO_DELAY,
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CONFIG_CORPSE_DECAY_NORMAL,
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CONFIG_CORPSE_DECAY_RARE,
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CONFIG_CORPSE_DECAY_ELITE,
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@ -16,8 +16,6 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "WorldSocket.h"
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#include <ace/Message_Block.h>
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#include <ace/OS_NS_string.h>
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#include <ace/OS_NS_unistd.h>
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@ -29,6 +27,9 @@
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#include <ace/Reactor.h>
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#include <ace/Auto_Ptr.h>
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#include "WorldSocket.h"
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#include "Common.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldPacket.h"
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@ -88,144 +88,144 @@ typedef ACE_Svc_Handler<ACE_SOCK_STREAM, ACE_NULL_SYNCH> WorldHandler;
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*/
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class WorldSocket : protected WorldHandler
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{
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public:
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/// Declare some friends
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friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >;
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friend class WorldSocketMgr;
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friend class ReactorRunnable;
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public:
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/// Declare some friends
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friend class ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR >;
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friend class WorldSocketMgr;
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friend class ReactorRunnable;
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/// Declare the acceptor for this class
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typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor;
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/// Declare the acceptor for this class
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typedef ACE_Acceptor< WorldSocket, ACE_SOCK_ACCEPTOR > Acceptor;
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/// Mutex type used for various syncronizations.
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typedef ACE_Thread_Mutex LockType;
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typedef ACE_Guard<LockType> GuardType;
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/// Mutex type used for various syncronizations.
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typedef ACE_Thread_Mutex LockType;
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typedef ACE_Guard<LockType> GuardType;
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/// Queue for storing packets for which there is no space.
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typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT;
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/// Queue for storing packets for which there is no space.
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typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT;
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/// Check if socket is closed.
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bool IsClosed (void) const;
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/// Check if socket is closed.
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bool IsClosed (void) const;
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/// Close the socket.
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void CloseSocket (void);
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/// Close the socket.
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void CloseSocket (void);
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/// Get address of connected peer.
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const std::string& GetRemoteAddress (void) const;
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/// Get address of connected peer.
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const std::string& GetRemoteAddress (void) const;
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/// Send A packet on the socket, this function is reentrant.
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/// @param pct packet to send
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/// @return -1 of failure
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int SendPacket (const WorldPacket& pct);
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/// Send A packet on the socket, this function is reentrant.
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/// @param pct packet to send
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/// @return -1 of failure
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int SendPacket (const WorldPacket& pct);
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/// Add refference to this object.
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long AddReference (void);
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/// Add refference to this object.
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long AddReference (void);
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/// Remove refference to this object.
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long RemoveReference (void);
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/// Remove refference to this object.
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long RemoveReference (void);
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protected:
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/// things called by ACE framework.
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WorldSocket (void);
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virtual ~WorldSocket (void);
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protected:
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/// things called by ACE framework.
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WorldSocket (void);
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virtual ~WorldSocket (void);
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/// Called on open ,the void* is the acceptor.
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virtual int open (void *);
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/// Called on open ,the void* is the acceptor.
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virtual int open (void *);
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/// Called on failures inside of the acceptor, don't call from your code.
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virtual int close (int);
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/// Called on failures inside of the acceptor, don't call from your code.
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virtual int close (int);
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/// Called when we can read from the socket.
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virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
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/// Called when we can read from the socket.
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virtual int handle_input (ACE_HANDLE = ACE_INVALID_HANDLE);
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/// Called when the socket can write.
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virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE);
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/// Called when the socket can write.
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virtual int handle_output (ACE_HANDLE = ACE_INVALID_HANDLE);
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/// Called when connection is closed or error happens.
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virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
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ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
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/// Called when connection is closed or error happens.
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virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
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ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
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/// Called by WorldSocketMgr/ReactorRunnable.
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int Update (void);
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/// Called by WorldSocketMgr/ReactorRunnable.
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int Update (void);
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private:
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/// Helper functions for processing incoming data.
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int handle_input_header (void);
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int handle_input_payload (void);
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int handle_input_missing_data (void);
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private:
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/// Helper functions for processing incoming data.
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int handle_input_header (void);
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int handle_input_payload (void);
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int handle_input_missing_data (void);
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/// Help functions to mark/unmark the socket for output.
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/// @param g the guard is for m_OutBufferLock, the function will release it
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int cancel_wakeup_output (GuardType& g);
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int schedule_wakeup_output (GuardType& g);
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/// Help functions to mark/unmark the socket for output.
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/// @param g the guard is for m_OutBufferLock, the function will release it
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int cancel_wakeup_output (GuardType& g);
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int schedule_wakeup_output (GuardType& g);
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/// process one incoming packet.
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/// @param new_pct received packet ,note that you need to delete it.
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int ProcessIncoming (WorldPacket* new_pct);
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/// process one incoming packet.
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/// @param new_pct received packet ,note that you need to delete it.
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int ProcessIncoming (WorldPacket* new_pct);
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/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
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int HandleAuthSession (WorldPacket& recvPacket);
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/// Called by ProcessIncoming() on CMSG_AUTH_SESSION.
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int HandleAuthSession (WorldPacket& recvPacket);
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/// Called by ProcessIncoming() on CMSG_PING.
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int HandlePing (WorldPacket& recvPacket);
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/// Called by ProcessIncoming() on CMSG_PING.
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int HandlePing (WorldPacket& recvPacket);
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/// Try to write WorldPacket to m_OutBuffer ,return -1 if no space
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/// Need to be called with m_OutBufferLock lock held
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int iSendPacket (const WorldPacket& pct);
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/// Try to write WorldPacket to m_OutBuffer ,return -1 if no space
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/// Need to be called with m_OutBufferLock lock held
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int iSendPacket (const WorldPacket& pct);
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/// Flush m_PacketQueue if there are packets in it
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/// Need to be called with m_OutBufferLock lock held
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/// @return true if it wrote to the buffer ( AKA you need
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/// to mark the socket for output ).
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bool iFlushPacketQueue ();
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/// Flush m_PacketQueue if there are packets in it
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/// Need to be called with m_OutBufferLock lock held
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/// @return true if it wrote to the buffer ( AKA you need
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/// to mark the socket for output ).
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bool iFlushPacketQueue ();
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private:
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/// Time in which the last ping was received
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ACE_Time_Value m_LastPingTime;
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private:
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/// Time in which the last ping was received
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ACE_Time_Value m_LastPingTime;
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/// Keep track of overspeed pings ,to prevent ping flood.
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uint32 m_OverSpeedPings;
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/// Keep track of overspeed pings ,to prevent ping flood.
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uint32 m_OverSpeedPings;
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/// Address of the remote peer
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std::string m_Address;
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/// Address of the remote peer
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std::string m_Address;
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/// Class used for managing encryption of the headers
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AuthCrypt m_Crypt;
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/// Class used for managing encryption of the headers
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AuthCrypt m_Crypt;
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/// Mutex lock to protect m_Session
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LockType m_SessionLock;
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/// Mutex lock to protect m_Session
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LockType m_SessionLock;
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/// Session to which recieved packets are routed
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WorldSession* m_Session;
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/// Session to which recieved packets are routed
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WorldSession* m_Session;
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/// here are stored the fragmens of the recieved data
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WorldPacket* m_RecvWPct;
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/// here are stored the fragmens of the recieved data
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WorldPacket* m_RecvWPct;
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/// This block actually refers to m_RecvWPct contents,
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/// which alows easy and safe writing to it.
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/// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
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ACE_Message_Block m_RecvPct;
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/// This block actually refers to m_RecvWPct contents,
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/// which alows easy and safe writing to it.
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/// It wont free memory when its deleted. m_RecvWPct takes care of freeing.
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ACE_Message_Block m_RecvPct;
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/// Fragment of the recieved header.
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ACE_Message_Block m_Header;
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/// Fragment of the recieved header.
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ACE_Message_Block m_Header;
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/// Mutex for protecting otuput related data.
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LockType m_OutBufferLock;
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/// Mutex for protecting otuput related data.
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LockType m_OutBufferLock;
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/// Buffer used for writing output.
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ACE_Message_Block *m_OutBuffer;
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/// Buffer used for writing output.
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ACE_Message_Block *m_OutBuffer;
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/// Size of the m_OutBuffer.
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size_t m_OutBufferSize;
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/// Size of the m_OutBuffer.
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size_t m_OutBufferSize;
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/// Here are stored packets for which there was no space on m_OutBuffer,
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/// this alows not-to kick player if its buffer is overflowed.
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PacketQueueT m_PacketQueue;
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/// Here are stored packets for which there was no space on m_OutBuffer,
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/// this alows not-to kick player if its buffer is overflowed.
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PacketQueueT m_PacketQueue;
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/// True if the socket is registered with the reactor for output
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bool m_OutActive;
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/// True if the socket is registered with the reactor for output
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bool m_OutActive;
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uint32 m_Seed;
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uint32 m_Seed;
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};
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#endif /* _WORLDSOCKET_H */
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@ -1,25 +1,25 @@
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/*
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* Copyright (C) 2005-2008,2007 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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* Copyright (C) 2005-2008,2007 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file WorldSocketMgr.cpp
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* \ingroup u2w
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* \author Derex <derex101@gmail.com>
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*/
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* \ingroup u2w
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* \author Derex <derex101@gmail.com>
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*/
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#include "WorldSocketMgr.h"
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@ -45,326 +45,324 @@
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#include "WorldSocket.h"
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/**
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* This is a helper class to WorldSocketMgr ,that manages
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* network threads, and assigning connections from acceptor thread
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* to other network threads
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*/
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* This is a helper class to WorldSocketMgr ,that manages
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* network threads, and assigning connections from acceptor thread
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* to other network threads
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*/
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class ReactorRunnable : protected ACE_Task_Base
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{
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public:
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public:
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ReactorRunnable () :
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m_ThreadId (-1),
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m_Connections (0),
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m_Reactor (0)
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{
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ACE_Reactor_Impl* imp = 0;
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ReactorRunnable () :
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m_ThreadId (-1),
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m_Connections (0),
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m_Reactor (0)
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{
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ACE_Reactor_Impl* imp = 0;
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#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
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imp = new ACE_Dev_Poll_Reactor ();
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#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
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imp->max_notify_iterations (128);
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imp->restart (1);
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#else
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imp = new ACE_TP_Reactor ();
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imp->max_notify_iterations (128);
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#endif
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imp = new ACE_Dev_Poll_Reactor ();
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m_Reactor = new ACE_Reactor (imp, 1);
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}
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imp->max_notify_iterations (128);
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imp->restart (1);
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virtual
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~ReactorRunnable ()
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{
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this->Stop ();
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this->Wait ();
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#else
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if (m_Reactor)
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delete m_Reactor;
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}
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imp = new ACE_TP_Reactor ();
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imp->max_notify_iterations (128);
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void
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Stop ()
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{
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m_Reactor->end_reactor_event_loop ();
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}
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#endif
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int
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Start ()
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{
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if (m_ThreadId != -1)
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return -1;
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m_Reactor = new ACE_Reactor (imp, 1);
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}
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return (m_ThreadId = this->activate ());
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}
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virtual ~ReactorRunnable ()
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{
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this->Stop ();
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this->Wait ();
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void
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Wait ()
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{
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ACE_Task_Base::wait ();
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}
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if (m_Reactor)
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delete m_Reactor;
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}
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long
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Connections ()
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{
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return static_cast<long> (m_Connections.value ());
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}
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void Stop ()
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{
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m_Reactor->end_reactor_event_loop ();
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}
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int
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AddSocket (WorldSocket* sock)
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{
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ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
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int Start ()
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{
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if (m_ThreadId != -1)
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return -1;
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++m_Connections;
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sock->AddReference();
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sock->reactor (m_Reactor);
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m_NewSockets.insert (sock);
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return (m_ThreadId = this->activate ());
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}
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return 0;
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}
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void Wait () { ACE_Task_Base::wait (); }
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ACE_Reactor* GetReactor ()
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{
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return m_Reactor;
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}
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long Connections ()
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{
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return static_cast<long> (m_Connections.value ());
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}
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protected:
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int AddSocket (WorldSocket* sock)
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{
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ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
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void
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AddNewSockets ()
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{
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ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
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++m_Connections;
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sock->AddReference();
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sock->reactor (m_Reactor);
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m_NewSockets.insert (sock);
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if (m_NewSockets.empty ())
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return;
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return 0;
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}
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for (SocketSet::iterator i = m_NewSockets.begin (); i != m_NewSockets.end (); ++i)
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{
|
||||
WorldSocket* sock = (*i);
|
||||
ACE_Reactor* GetReactor ()
|
||||
{
|
||||
return m_Reactor;
|
||||
}
|
||||
|
||||
if (sock->IsClosed ())
|
||||
{
|
||||
sock->RemoveReference ();
|
||||
--m_Connections;
|
||||
}
|
||||
else
|
||||
m_Sockets.insert (sock);
|
||||
}
|
||||
protected:
|
||||
|
||||
m_NewSockets.clear ();
|
||||
}
|
||||
void AddNewSockets ()
|
||||
{
|
||||
ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
|
||||
|
||||
virtual int
|
||||
svc (void)
|
||||
{
|
||||
DEBUG_LOG ("Network Thread Starting");
|
||||
if (m_NewSockets.empty ())
|
||||
return;
|
||||
|
||||
WorldDatabase.ThreadStart ();
|
||||
for (SocketSet::iterator i = m_NewSockets.begin (); i != m_NewSockets.end (); ++i)
|
||||
{
|
||||
WorldSocket* sock = (*i);
|
||||
|
||||
ACE_ASSERT (m_Reactor);
|
||||
if (sock->IsClosed ())
|
||||
{
|
||||
sock->RemoveReference ();
|
||||
--m_Connections;
|
||||
}
|
||||
else
|
||||
m_Sockets.insert (sock);
|
||||
}
|
||||
|
||||
SocketSet::iterator i, t;
|
||||
m_NewSockets.clear ();
|
||||
}
|
||||
|
||||
while (!m_Reactor->reactor_event_loop_done ())
|
||||
{
|
||||
// dont be too smart to move this outside the loop
|
||||
// the run_reactor_event_loop will modify interval
|
||||
ACE_Time_Value interval (0, 10000);
|
||||
virtual int svc ()
|
||||
{
|
||||
DEBUG_LOG ("Network Thread Starting");
|
||||
|
||||
if (m_Reactor->run_reactor_event_loop (interval) == -1)
|
||||
break;
|
||||
WorldDatabase.ThreadStart ();
|
||||
|
||||
AddNewSockets ();
|
||||
ACE_ASSERT (m_Reactor);
|
||||
|
||||
for (i = m_Sockets.begin (); i != m_Sockets.end ();)
|
||||
{
|
||||
if ((*i)->Update () == -1)
|
||||
{
|
||||
t = i;
|
||||
i++;
|
||||
(*t)->CloseSocket ();
|
||||
(*t)->RemoveReference ();
|
||||
--m_Connections;
|
||||
m_Sockets.erase (t);
|
||||
}
|
||||
else
|
||||
i++;
|
||||
}
|
||||
}
|
||||
SocketSet::iterator i, t;
|
||||
|
||||
WorldDatabase.ThreadEnd ();
|
||||
while (!m_Reactor->reactor_event_loop_done ())
|
||||
{
|
||||
// dont be too smart to move this outside the loop
|
||||
// the run_reactor_event_loop will modify interval
|
||||
ACE_Time_Value interval (0, 10000);
|
||||
|
||||
DEBUG_LOG ("Network Thread Exitting");
|
||||
if (m_Reactor->run_reactor_event_loop (interval) == -1)
|
||||
break;
|
||||
|
||||
return 0;
|
||||
}
|
||||
AddNewSockets ();
|
||||
|
||||
private:
|
||||
typedef ACE_Atomic_Op<ACE_SYNCH_MUTEX, long> AtomicInt;
|
||||
typedef std::set<WorldSocket*> SocketSet;
|
||||
for (i = m_Sockets.begin (); i != m_Sockets.end ();)
|
||||
{
|
||||
if ((*i)->Update () == -1)
|
||||
{
|
||||
t = i;
|
||||
i++;
|
||||
(*t)->CloseSocket ();
|
||||
(*t)->RemoveReference ();
|
||||
--m_Connections;
|
||||
m_Sockets.erase (t);
|
||||
}
|
||||
else
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
ACE_Reactor* m_Reactor;
|
||||
AtomicInt m_Connections;
|
||||
int m_ThreadId;
|
||||
WorldDatabase.ThreadEnd ();
|
||||
|
||||
SocketSet m_Sockets;
|
||||
DEBUG_LOG ("Network Thread Exitting");
|
||||
|
||||
SocketSet m_NewSockets;
|
||||
ACE_Thread_Mutex m_NewSockets_Lock;
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
typedef ACE_Atomic_Op<ACE_SYNCH_MUTEX, long> AtomicInt;
|
||||
typedef std::set<WorldSocket*> SocketSet;
|
||||
|
||||
ACE_Reactor* m_Reactor;
|
||||
AtomicInt m_Connections;
|
||||
int m_ThreadId;
|
||||
|
||||
SocketSet m_Sockets;
|
||||
|
||||
SocketSet m_NewSockets;
|
||||
ACE_Thread_Mutex m_NewSockets_Lock;
|
||||
};
|
||||
|
||||
|
||||
|
||||
WorldSocketMgr::WorldSocketMgr () :
|
||||
m_NetThreadsCount (0),
|
||||
m_NetThreads (0),
|
||||
m_SockOutKBuff (-1),
|
||||
m_SockOutUBuff (65536),
|
||||
m_UseNoDelay (true),
|
||||
m_Acceptor (0) {}
|
||||
m_NetThreadsCount (0),
|
||||
m_NetThreads (0),
|
||||
m_SockOutKBuff (-1),
|
||||
m_SockOutUBuff (65536),
|
||||
m_UseNoDelay (true),
|
||||
m_Acceptor (0)
|
||||
{
|
||||
}
|
||||
|
||||
WorldSocketMgr::~WorldSocketMgr ()
|
||||
{
|
||||
if (m_NetThreads)
|
||||
delete [] m_NetThreads;
|
||||
if (m_NetThreads)
|
||||
delete [] m_NetThreads;
|
||||
|
||||
if(m_Acceptor)
|
||||
delete m_Acceptor;
|
||||
if(m_Acceptor)
|
||||
delete m_Acceptor;
|
||||
}
|
||||
|
||||
int
|
||||
WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
|
||||
{
|
||||
m_UseNoDelay = sConfig.GetBoolDefault ("Network.TcpNodelay", true);
|
||||
m_UseNoDelay = sConfig.GetBoolDefault ("Network.TcpNodelay", true);
|
||||
|
||||
int num_threads = sConfig.GetIntDefault ("Network.Threads", 1);
|
||||
int num_threads = sConfig.GetIntDefault ("Network.Threads", 1);
|
||||
|
||||
if (num_threads <= 0)
|
||||
if (num_threads <= 0)
|
||||
{
|
||||
sLog.outError ("Network.Threads is wrong in your config file");
|
||||
return -1;
|
||||
sLog.outError ("Network.Threads is wrong in your config file");
|
||||
return -1;
|
||||
}
|
||||
|
||||
m_NetThreadsCount = static_cast<size_t> (num_threads + 1);
|
||||
m_NetThreadsCount = static_cast<size_t> (num_threads + 1);
|
||||
|
||||
m_NetThreads = new ReactorRunnable[m_NetThreadsCount];
|
||||
m_NetThreads = new ReactorRunnable[m_NetThreadsCount];
|
||||
|
||||
sLog.outBasic ("Max alowed socket connections %d",ACE::max_handles ());
|
||||
sLog.outBasic ("Max alowed socket connections %d",ACE::max_handles ());
|
||||
|
||||
m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1); // -1 means use default
|
||||
// -1 means use default
|
||||
m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1);
|
||||
|
||||
m_SockOutUBuff = sConfig.GetIntDefault ("Network.OutUBuff", 65536);
|
||||
m_SockOutUBuff = sConfig.GetIntDefault ("Network.OutUBuff", 65536);
|
||||
|
||||
if ( m_SockOutUBuff <= 0 )
|
||||
if ( m_SockOutUBuff <= 0 )
|
||||
{
|
||||
sLog.outError ("Network.OutUBuff is wrong in your config file");
|
||||
return -1;
|
||||
sLog.outError ("Network.OutUBuff is wrong in your config file");
|
||||
return -1;
|
||||
}
|
||||
|
||||
WorldSocket::Acceptor *acc = new WorldSocket::Acceptor;
|
||||
m_Acceptor = acc;
|
||||
WorldSocket::Acceptor *acc = new WorldSocket::Acceptor;
|
||||
m_Acceptor = acc;
|
||||
|
||||
ACE_INET_Addr listen_addr (port, address);
|
||||
ACE_INET_Addr listen_addr (port, address);
|
||||
|
||||
if (acc->open (listen_addr, m_NetThreads[0].GetReactor (), ACE_NONBLOCK) == -1)
|
||||
if (acc->open (listen_addr, m_NetThreads[0].GetReactor (), ACE_NONBLOCK) == -1)
|
||||
{
|
||||
sLog.outError ("Failed to open acceptor ,check if the port is free");
|
||||
return -1;
|
||||
sLog.outError ("Failed to open acceptor ,check if the port is free");
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Start ();
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Start ();
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
WorldSocketMgr::StartNetwork (ACE_UINT16 port, const char* address)
|
||||
{
|
||||
if (!sLog.IsOutDebug ())
|
||||
ACE_Log_Msg::instance ()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
|
||||
if (!sLog.IsOutDebug ())
|
||||
ACE_Log_Msg::instance ()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
|
||||
|
||||
if (this->StartReactiveIO (port, address) == -1)
|
||||
return -1;
|
||||
if (this->StartReactiveIO (port, address) == -1)
|
||||
return -1;
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
WorldSocketMgr::StopNetwork ()
|
||||
{
|
||||
if (m_Acceptor)
|
||||
if (m_Acceptor)
|
||||
{
|
||||
WorldSocket::Acceptor* acc = dynamic_cast<WorldSocket::Acceptor*> (m_Acceptor);
|
||||
WorldSocket::Acceptor* acc = dynamic_cast<WorldSocket::Acceptor*> (m_Acceptor);
|
||||
|
||||
if (acc)
|
||||
acc->close ();
|
||||
if (acc)
|
||||
acc->close ();
|
||||
}
|
||||
|
||||
if (m_NetThreadsCount != 0)
|
||||
if (m_NetThreadsCount != 0)
|
||||
{
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Stop ();
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Stop ();
|
||||
}
|
||||
|
||||
this->Wait ();
|
||||
this->Wait ();
|
||||
}
|
||||
|
||||
void
|
||||
WorldSocketMgr::Wait ()
|
||||
{
|
||||
if (m_NetThreadsCount != 0)
|
||||
if (m_NetThreadsCount != 0)
|
||||
{
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Wait ();
|
||||
for (size_t i = 0; i < m_NetThreadsCount; ++i)
|
||||
m_NetThreads[i].Wait ();
|
||||
}
|
||||
}
|
||||
|
||||
int
|
||||
WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
|
||||
{
|
||||
// set some options here
|
||||
if (m_SockOutKBuff >= 0)
|
||||
if (sock->peer ().set_option (SOL_SOCKET,
|
||||
SO_SNDBUF,
|
||||
(void*) & m_SockOutKBuff,
|
||||
sizeof (int)) == -1 && errno != ENOTSUP)
|
||||
{
|
||||
sLog.outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
|
||||
return -1;
|
||||
}
|
||||
// set some options here
|
||||
if (m_SockOutKBuff >= 0)
|
||||
{
|
||||
if (sock->peer ().set_option (SOL_SOCKET,
|
||||
SO_SNDBUF,
|
||||
(void*) & m_SockOutKBuff,
|
||||
sizeof (int)) == -1 && errno != ENOTSUP)
|
||||
{
|
||||
sLog.outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
static const int ndoption = 1;
|
||||
static const int ndoption = 1;
|
||||
|
||||
// Set TCP_NODELAY.
|
||||
if (m_UseNoDelay)
|
||||
if (sock->peer ().set_option (ACE_IPPROTO_TCP,
|
||||
TCP_NODELAY,
|
||||
(void*) & ndoption,
|
||||
sizeof (int)) == -1)
|
||||
{
|
||||
sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
|
||||
return -1;
|
||||
}
|
||||
// Set TCP_NODELAY.
|
||||
if (m_UseNoDelay)
|
||||
{
|
||||
if (sock->peer ().set_option (ACE_IPPROTO_TCP,
|
||||
TCP_NODELAY,
|
||||
(void*)&ndoption,
|
||||
sizeof (int)) == -1)
|
||||
{
|
||||
sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
|
||||
sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
|
||||
|
||||
// we skip the Acceptor Thread
|
||||
size_t min = 1;
|
||||
// we skip the Acceptor Thread
|
||||
size_t min = 1;
|
||||
|
||||
ACE_ASSERT (m_NetThreadsCount >= 1);
|
||||
ACE_ASSERT (m_NetThreadsCount >= 1);
|
||||
|
||||
for (size_t i = 1; i < m_NetThreadsCount; ++i)
|
||||
if (m_NetThreads[i].Connections () < m_NetThreads[min].Connections ())
|
||||
min = i;
|
||||
for (size_t i = 1; i < m_NetThreadsCount; ++i)
|
||||
if (m_NetThreads[i].Connections () < m_NetThreads[min].Connections ())
|
||||
min = i;
|
||||
|
||||
return m_NetThreads[min].AddSocket (sock);
|
||||
return m_NetThreads[min].AddSocket (sock);
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
WorldSocketMgr*
|
||||
WorldSocketMgr::Instance ()
|
||||
{
|
||||
return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
|
||||
return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -70,11 +70,6 @@ BindIP = "0.0.0.0"
|
|||
# Default: 1 (speed)
|
||||
# 9 (best compression)
|
||||
#
|
||||
# TcpNoDelay
|
||||
# TCP Nagle algorithm setting
|
||||
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
|
||||
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
|
||||
#
|
||||
# PlayerLimit
|
||||
# Maximum number of players in the world. Excluding Mods, GM's and Admins
|
||||
# Default: 100
|
||||
|
|
@ -1026,23 +1021,24 @@ Death.CorpseReclaimDelay.PvE = 1
|
|||
|
||||
###################################################################################################################
|
||||
#
|
||||
# Network config
|
||||
# NETWORK CONFIG
|
||||
#
|
||||
# Threads: Number of threads for network, recommend 1 thread per 1000 connections.
|
||||
# Default: 1
|
||||
# Network.Threads
|
||||
# Number of threads for network, recommend 1 thread per 1000 connections.
|
||||
# Default: 1
|
||||
#
|
||||
# OutKBuff: The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
|
||||
# Default: -1 (Use system default setting)
|
||||
#
|
||||
# OutUBuff: Userspace buffer for output. This is amount of memory reserved per each connection.
|
||||
# Default: 65536
|
||||
#
|
||||
# TcpNoDelay:
|
||||
# TCP Nagle algorithm setting
|
||||
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
|
||||
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
|
||||
# Network.OutKBuff
|
||||
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
|
||||
# Default: -1 (Use system default setting)
|
||||
#
|
||||
# Network.OutUBuff
|
||||
# Userspace buffer for output. This is amount of memory reserved per each connection.
|
||||
# Default: 65536
|
||||
#
|
||||
# Network.TcpNoDelay:
|
||||
# TCP Nagle algorithm setting
|
||||
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
|
||||
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
|
||||
#
|
||||
###################################################################################################################
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue