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https://github.com/mangosfour/server.git
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* Remove unused now TcpNoDelay config option. Patch provided by TonyMontana5000.
* Fixed: move includes to prevent fail rebuild WorldSocket.cpp. * Apply code style to WorldSocket.* and WorldSocketMgr.cpp
This commit is contained in:
parent
245f868521
commit
398b5535b7
6 changed files with 343 additions and 350 deletions
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@ -558,7 +558,6 @@ void World::LoadConfigSettings(bool reload)
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else
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else
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m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
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m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME);
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m_configs[CONFIG_TCP_NO_DELAY] = sConfig.GetBoolDefault("TcpNoDelay", false);
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m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
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m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74);
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/// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
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/// \todo Add MonsterSight and GuarderSight (with meaning) in mangosd.conf or put them as define
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m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
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m_configs[CONFIG_SIGHT_MONSTER] = sConfig.GetIntDefault("MonsterSight", 50);
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@ -146,7 +146,6 @@ enum WorldConfigs
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CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
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CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL,
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CONFIG_TALENTS_INSPECTING,
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CONFIG_TALENTS_INSPECTING,
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CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
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CONFIG_CHAT_FAKE_MESSAGE_PREVENTING,
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CONFIG_TCP_NO_DELAY,
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CONFIG_CORPSE_DECAY_NORMAL,
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CONFIG_CORPSE_DECAY_NORMAL,
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CONFIG_CORPSE_DECAY_RARE,
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CONFIG_CORPSE_DECAY_RARE,
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CONFIG_CORPSE_DECAY_ELITE,
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CONFIG_CORPSE_DECAY_ELITE,
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@ -16,8 +16,6 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#include "Common.h"
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#include "WorldSocket.h"
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#include <ace/Message_Block.h>
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#include <ace/Message_Block.h>
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#include <ace/OS_NS_string.h>
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#include <ace/OS_NS_string.h>
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#include <ace/OS_NS_unistd.h>
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#include <ace/OS_NS_unistd.h>
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@ -29,6 +27,9 @@
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#include <ace/Reactor.h>
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#include <ace/Reactor.h>
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#include <ace/Auto_Ptr.h>
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#include <ace/Auto_Ptr.h>
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#include "WorldSocket.h"
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#include "Common.h"
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#include "Util.h"
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#include "Util.h"
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#include "World.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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@ -61,20 +61,23 @@ public:
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ACE_Reactor_Impl* imp = 0;
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ACE_Reactor_Impl* imp = 0;
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#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
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#if defined (ACE_HAS_EVENT_POLL) || defined (ACE_HAS_DEV_POLL)
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imp = new ACE_Dev_Poll_Reactor ();
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imp = new ACE_Dev_Poll_Reactor ();
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imp->max_notify_iterations (128);
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imp->max_notify_iterations (128);
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imp->restart (1);
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imp->restart (1);
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#else
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#else
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imp = new ACE_TP_Reactor ();
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imp = new ACE_TP_Reactor ();
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imp->max_notify_iterations (128);
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imp->max_notify_iterations (128);
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#endif
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#endif
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m_Reactor = new ACE_Reactor (imp, 1);
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m_Reactor = new ACE_Reactor (imp, 1);
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}
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}
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virtual
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virtual ~ReactorRunnable ()
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~ReactorRunnable ()
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{
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{
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this->Stop ();
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this->Stop ();
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this->Wait ();
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this->Wait ();
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@ -83,14 +86,12 @@ public:
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delete m_Reactor;
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delete m_Reactor;
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}
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}
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void
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void Stop ()
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Stop ()
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{
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{
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m_Reactor->end_reactor_event_loop ();
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m_Reactor->end_reactor_event_loop ();
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}
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}
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int
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int Start ()
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Start ()
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{
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{
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if (m_ThreadId != -1)
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if (m_ThreadId != -1)
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return -1;
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return -1;
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@ -98,20 +99,14 @@ public:
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return (m_ThreadId = this->activate ());
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return (m_ThreadId = this->activate ());
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}
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}
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void
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void Wait () { ACE_Task_Base::wait (); }
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Wait ()
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{
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ACE_Task_Base::wait ();
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}
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long
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long Connections ()
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Connections ()
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{
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{
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return static_cast<long> (m_Connections.value ());
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return static_cast<long> (m_Connections.value ());
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}
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}
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int
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int AddSocket (WorldSocket* sock)
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AddSocket (WorldSocket* sock)
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{
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{
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ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
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ACE_GUARD_RETURN (ACE_Thread_Mutex, Guard, m_NewSockets_Lock, -1);
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@ -130,8 +125,7 @@ public:
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protected:
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protected:
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void
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void AddNewSockets ()
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AddNewSockets ()
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{
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{
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ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
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ACE_GUARD (ACE_Thread_Mutex, Guard, m_NewSockets_Lock);
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@ -154,8 +148,7 @@ protected:
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m_NewSockets.clear ();
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m_NewSockets.clear ();
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}
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}
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virtual int
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virtual int svc ()
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svc (void)
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{
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{
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DEBUG_LOG ("Network Thread Starting");
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DEBUG_LOG ("Network Thread Starting");
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@ -213,15 +206,15 @@ private:
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ACE_Thread_Mutex m_NewSockets_Lock;
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ACE_Thread_Mutex m_NewSockets_Lock;
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};
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};
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WorldSocketMgr::WorldSocketMgr () :
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WorldSocketMgr::WorldSocketMgr () :
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m_NetThreadsCount (0),
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m_NetThreadsCount (0),
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m_NetThreads (0),
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m_NetThreads (0),
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m_SockOutKBuff (-1),
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m_SockOutKBuff (-1),
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m_SockOutUBuff (65536),
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m_SockOutUBuff (65536),
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m_UseNoDelay (true),
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m_UseNoDelay (true),
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m_Acceptor (0) {}
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m_Acceptor (0)
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{
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}
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WorldSocketMgr::~WorldSocketMgr ()
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WorldSocketMgr::~WorldSocketMgr ()
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{
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{
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@ -251,7 +244,8 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
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sLog.outBasic ("Max alowed socket connections %d",ACE::max_handles ());
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sLog.outBasic ("Max alowed socket connections %d",ACE::max_handles ());
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m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1); // -1 means use default
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// -1 means use default
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m_SockOutKBuff = sConfig.GetIntDefault ("Network.OutKBuff", -1);
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m_SockOutUBuff = sConfig.GetIntDefault ("Network.OutUBuff", 65536);
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m_SockOutUBuff = sConfig.GetIntDefault ("Network.OutUBuff", 65536);
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@ -325,6 +319,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
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{
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{
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// set some options here
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// set some options here
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if (m_SockOutKBuff >= 0)
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if (m_SockOutKBuff >= 0)
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{
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if (sock->peer ().set_option (SOL_SOCKET,
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if (sock->peer ().set_option (SOL_SOCKET,
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SO_SNDBUF,
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SO_SNDBUF,
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(void*) & m_SockOutKBuff,
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(void*) & m_SockOutKBuff,
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@ -333,11 +328,13 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
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sLog.outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
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sLog.outError ("WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
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return -1;
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return -1;
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}
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}
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}
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static const int ndoption = 1;
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static const int ndoption = 1;
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// Set TCP_NODELAY.
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// Set TCP_NODELAY.
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if (m_UseNoDelay)
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if (m_UseNoDelay)
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{
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if (sock->peer ().set_option (ACE_IPPROTO_TCP,
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if (sock->peer ().set_option (ACE_IPPROTO_TCP,
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TCP_NODELAY,
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TCP_NODELAY,
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(void*)&ndoption,
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(void*)&ndoption,
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@ -346,6 +343,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
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sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
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sLog.outError ("WorldSocketMgr::OnSocketOpen: peer ().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
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return -1;
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return -1;
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}
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}
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}
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sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
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sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
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@ -70,11 +70,6 @@ BindIP = "0.0.0.0"
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# Default: 1 (speed)
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# Default: 1 (speed)
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# 9 (best compression)
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# 9 (best compression)
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#
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#
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# TcpNoDelay
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# TCP Nagle algorithm setting
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# Default: 0 (enable Nagle algorithm, less traffic, more latency)
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# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
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#
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# PlayerLimit
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# PlayerLimit
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# Maximum number of players in the world. Excluding Mods, GM's and Admins
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# Maximum number of players in the world. Excluding Mods, GM's and Admins
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# Default: 100
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# Default: 100
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@ -1026,24 +1021,25 @@ Death.CorpseReclaimDelay.PvE = 1
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###################################################################################################################
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###################################################################################################################
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#
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#
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# Network config
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# NETWORK CONFIG
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#
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#
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# Threads: Number of threads for network, recommend 1 thread per 1000 connections.
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# Network.Threads
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# Number of threads for network, recommend 1 thread per 1000 connections.
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# Default: 1
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# Default: 1
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#
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#
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# OutKBuff: The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
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# Network.OutKBuff
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# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
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# Default: -1 (Use system default setting)
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# Default: -1 (Use system default setting)
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#
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#
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# OutUBuff: Userspace buffer for output. This is amount of memory reserved per each connection.
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# Network.OutUBuff
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# Userspace buffer for output. This is amount of memory reserved per each connection.
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# Default: 65536
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# Default: 65536
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#
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#
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# TcpNoDelay:
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# Network.TcpNoDelay:
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# TCP Nagle algorithm setting
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# TCP Nagle algorithm setting
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# Default: 0 (enable Nagle algorithm, less traffic, more latency)
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# Default: 0 (enable Nagle algorithm, less traffic, more latency)
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# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
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# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
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#
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#
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#
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#
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###################################################################################################################
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###################################################################################################################
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Network.Threads = 1
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Network.Threads = 1
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