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[6944] Restore work after arena patch and reimplement battleground/arena announcer
Signed-off-by: killdozer <killdozer@mangos.ru> Renumbering arena related mangos string to proper ranges and cleanup related code and DB data. Set battleground/arena announcer disabled by default as extansion in server functionality. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
95ae1bf0bc
commit
39d1ca5ef0
11 changed files with 192 additions and 80 deletions
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@ -178,6 +178,8 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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}
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sLog.outDebug("Battleground: group end");
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
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if(!ginfo->IsInvitedToBGInstanceGUID)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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}
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else
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{
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@ -194,6 +196,8 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
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GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
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if(!ginfo->IsInvitedToBGInstanceGUID)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
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}
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}
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@ -782,6 +786,8 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
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}
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sLog.outDebug("Battleground: arena join as group end");
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
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if(isRated)
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sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
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}
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else
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{
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@ -241,38 +241,6 @@ void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
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// add the pinfo to ginfo's list
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ginfo->Players[plr->GetGUID()] = &info;
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/*
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if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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BattleGround* bg = sBattleGroundMgr.GetBattleGround(bgTypeId);
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char const* bgName = bg->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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// replace hardcoded max level by player max level for nice output
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
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int8 MinPlayers = bg->GetMinPlayersPerTeam();
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uint8 qHorde = m_QueuedPlayers[queue_id].Horde;
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uint8 qAlliance = m_QueuedPlayers[queue_id].Alliance;
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// Show queue status to player only (when joining queue)
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if(sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
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{
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ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF,
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bgName, q_min_level, q_max_level, qAlliance, (MinPlayers > qAlliance) ? (MinPlayers - qAlliance) : 0, qHorde, (MinPlayers > qHorde) ? (MinPlayers - qHorde) : 0);
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}
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// System message
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else
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{
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sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD,
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bgName, q_min_level, q_max_level, qAlliance, (MinPlayers > qAlliance) ? (MinPlayers - qAlliance) : 0, qHorde, (MinPlayers > qHorde) ? (MinPlayers - qHorde) : 0);
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}
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}*/
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}
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void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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@ -358,6 +326,11 @@ void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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// remove player queue info
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m_QueuedPlayers[queue_id].erase(itr);
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// remove group queue info if needed
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//if we left BG queue(not porting) OR if arena team left queue for rated match
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if((decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty()))
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AnnounceWorld(group, guid, false);
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if(group->Players.empty())
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{
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m_QueuedGroups[queue_id].erase(group_itr);
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@ -386,6 +359,85 @@ void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
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}
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}
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void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, uint64 playerGUID, bool isAddedToQueue)
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{
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if(ginfo->ArenaType) //if Arena
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{
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if( sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated)
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{
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BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
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if(!bg)
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return;
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char const* bgName = bg->GetName();
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if(isAddedToQueue)
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sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
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else
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sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating);
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}
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}
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else //if BG
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{
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if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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Player *plr = objmgr.GetPlayer(playerGUID);
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if(!plr)
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return;
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BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId);
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if(!bg)
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return;
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uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel();
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char const* bgName = bg->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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// replace hardcoded max level by player max level for nice output
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
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int8 MinPlayers = bg->GetMinPlayersPerTeam();
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uint8 qHorde = 0;
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uint8 qAlliance = 0;
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uint32 bgTypeId = ginfo->BgTypeId;
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QueuedPlayersMap::iterator itr;
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for(itr = m_QueuedPlayers[queue_id].begin(); itr!= m_QueuedPlayers[queue_id].end(); ++itr)
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{
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if(itr->second.GroupInfo->BgTypeId == bgTypeId)
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{
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switch(itr->second.GroupInfo->Team)
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{
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case HORDE:
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qHorde++; break;
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case ALLIANCE:
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qAlliance++; break;
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default:
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break;
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}
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}
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}
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// Show queue status to player only (when joining queue)
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if(sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
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{
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ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF,
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bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers);
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}
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// System message
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else
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{
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sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD,
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bgName, q_min_level, q_max_level, qAlliance, MinPlayers, qHorde, MinPlayers);
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}
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}
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}
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}
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bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side)
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{
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// set side if needed
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@ -713,6 +765,15 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype
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{
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// create new battleground
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bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId);
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if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
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{
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char const* bgName = bg2->GetName();
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uint32 q_min_level = Player::GetMinLevelForBattleGroundQueueId(queue_id);
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uint32 q_max_level = Player::GetMaxLevelForBattleGroundQueueId(queue_id);
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if(q_max_level > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
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q_max_level = sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL);
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sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level);
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}
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}
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if(!bg2)
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@ -75,6 +75,7 @@ class BattleGroundQueue
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void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
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void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
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void BGEndedRemoveInvites(BattleGround * bg);
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void AnnounceWorld(GroupQueueInfo *ginfo, uint64 playerGUID, bool isAddedToQueue);
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typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
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QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
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@ -642,31 +642,33 @@ enum MangosStrings
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LANG_BG_QUEUE_ANNOUNCE_SELF = 711,
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LANG_BG_QUEUE_ANNOUNCE_WORLD = 712,
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LANG_YOUR_ARENA_LEVEL_REQ_ERROR = 713,
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// LANG_HIS_ARENA_LEVEL_REQ_ERROR = 714, an opcode exists for this
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// = 714, not used
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LANG_YOUR_BG_LEVEL_REQ_ERROR = 715,
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// LANG_YOUR_ARENA_TEAM_FULL = 716, an opcode exists for this
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// = 716, not used
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LANG_BG_STARTED_ANNOUNCE_WORLD = 717,
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LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN= 718,
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LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT= 719,
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LANG_BG_GROUP_TOO_LARGE = 1122, // "Your group is too large for this battleground. Please regroup to join."
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LANG_ARENA_GROUP_TOO_LARGE = 1123, // "Your group is too large for this arena. Please regroup to join."
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LANG_ARENA_YOUR_TEAM_ONLY = 1124, // "Your group has members not in your arena team. Please regroup to join."
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LANG_ARENA_NOT_ENOUGH_PLAYERS = 1125, // "Your group does not have enough players to join this match."
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LANG_ARENA_GOLD_WINS = 1126, // "The Gold Team wins!"
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LANG_ARENA_GREEN_WINS = 1127, // "The Green Team wins!"
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LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 1128, // The battleground will end soon, because there aren't enough players. Get more ppl or win already!
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LANG_BG_GROUP_OFFLINE_MEMBER = 1129, // "Your group has an offline member. Please remove him before joining."
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LANG_BG_GROUP_MIXED_FACTION = 1130, // "Your group has players from the opposing faction. You can't join the battleground as a group."
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LANG_BG_GROUP_MIXED_LEVELS = 1131, // "Your group has players from different battleground brakets. You can't join as group."
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LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE = 1132, // "Someone in your party is already in this battleground queue. (S)he must leave it before joining as group."
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LANG_BG_GROUP_MEMBER_DESERTER = 1133, // "Someone in your party is Deserter. You can't join as group."
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LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS = 1134, // "Someone in your party is already in three battleground queues. You cannot join as group."
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LANG_BG_GROUP_TOO_LARGE = 720, // "Your group is too large for this battleground. Please regroup to join."
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LANG_ARENA_GROUP_TOO_LARGE = 721, // "Your group is too large for this arena. Please regroup to join."
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LANG_ARENA_YOUR_TEAM_ONLY = 722, // "Your group has members not in your arena team. Please regroup to join."
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LANG_ARENA_NOT_ENOUGH_PLAYERS = 723, // "Your group does not have enough players to join this match."
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LANG_ARENA_GOLD_WINS = 724, // "The Gold Team wins!"
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LANG_ARENA_GREEN_WINS = 725, // "The Green Team wins!"
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LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 726, // The battleground will end soon, because there aren't enough players. Get more ppl or win already!
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LANG_BG_GROUP_OFFLINE_MEMBER = 727, // "Your group has an offline member. Please remove him before joining."
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LANG_BG_GROUP_MIXED_FACTION = 728, // "Your group has players from the opposing faction. You can't join the battleground as a group."
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LANG_BG_GROUP_MIXED_LEVELS = 729, // "Your group has players from different battleground brakets. You can't join as group."
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LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE = 730, // "Someone in your party is already in this battleground queue. (S)he must leave it before joining as group."
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LANG_BG_GROUP_MEMBER_DESERTER = 731, // "Someone in your party is Deserter. You can't join as group."
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LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS = 732, // "Someone in your party is already in three battleground queues. You cannot join as group."
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LANG_CANNOT_TELE_TO_BG = 1135, // "You cannot teleport to a battleground or arena map."
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LANG_CANNOT_SUMMON_TO_BG = 1136, // "You cannot summon players to a battleground or arena map."
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LANG_CANNOT_GO_TO_BG_GM = 1137, // "You must be in GM mode to teleport to a player in a battleground."
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LANG_CANNOT_GO_TO_BG_FROM_BG = 1138, // "You cannot teleport to a battleground from another battleground. Please leave the current battleground first."
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LANG_CANNOT_TELE_TO_BG = 733, // "You cannot teleport to a battleground or arena map."
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LANG_CANNOT_SUMMON_TO_BG = 734, // "You cannot summon players to a battleground or arena map."
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LANG_CANNOT_GO_TO_BG_GM = 735, // "You must be in GM mode to teleport to a player in a battleground."
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LANG_CANNOT_GO_TO_BG_FROM_BG = 736, // "You cannot teleport to a battleground from another battleground. Please leave the current battleground first."
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// Room for batleground/arena strings 737-799 not used
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// in game strings
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// = 800, not used
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@ -759,8 +759,9 @@ void World::LoadConfigSettings(bool reload)
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m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false);
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m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true);
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m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true);
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m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false);
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m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false);
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m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false);
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m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true);
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m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4);
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@ -183,6 +183,7 @@ enum WorldConfigs
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CONFIG_ARENA_RATING_DISCARD_TIMER,
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CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS,
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CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS,
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CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE,
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CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER,
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CONFIG_SKILL_MILLING,
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CONFIG_VALUE_COUNT
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@ -475,8 +475,8 @@ LogColors = ""
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#
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# AlwaysMaxSkillForLevel
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# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
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# Default: 0 (true)
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# 1 (false)
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# Default: 0 (false)
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# 1 (true)
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#
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# ActivateWeather
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# Activate weather system
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@ -490,14 +490,18 @@ LogColors = ""
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#
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# Battleground.QueueAnnouncer.Enable
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# Enable queue announcer posting to chat
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# Default: 1 (true)
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# 0 (false)
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# Default: 0 (false)
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# 1 (true)
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#
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# Battleground.QueueAnnouncer.PlayerOnly
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# Enable queue announcer posting to chat
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# Default: 0 (false)
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# 1 (true)
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#
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# Arena.QueueAnnouncer.Enable: Enable queue announcer posting to chat
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# Default: 0 (false)
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# 1 (true)
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#
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# CastUnstuck
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# Allow cast or not Unstuck spell at .start or client Help option use
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# Default: 1 (true)
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@ -603,8 +607,9 @@ AllFlightPaths = 0
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AlwaysMaxSkillForLevel = 0
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ActivateWeather = 1
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Battleground.CastDeserter = 1
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Battleground.QueueAnnouncer.Enable = 1
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Battleground.QueueAnnouncer.Enable = 0
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Battleground.QueueAnnouncer.PlayerOnly = 0
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Arena.QueueAnnouncer.Enable = 0
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CastUnstuck = 1
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Instance.IgnoreLevel = 0
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Instance.IgnoreRaid = 0
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6943"
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#define REVISION_NR "6944"
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#endif // __REVISION_NR_H__
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