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[9866] More weapon damage split spells.
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3 changed files with 11 additions and 3 deletions
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@ -4992,9 +4992,13 @@ void Spell::EffectWeaponDmg(SpellEffectIndex eff_idx)
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{
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case SPELLFAMILY_GENERIC:
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{
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switch(m_spellInfo->Id) // for spells with divided damage to targets
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switch(m_spellInfo->Id)
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{
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case 66765: case 67333: // Meteor Fists
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// for spells with divided damage to targets
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case 66765: case 66809: case 67331: // Meteor Fists
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case 67333: // Meteor Fists
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case 69055: // Bone Slice
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case 71021: // Saber Lash
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{
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uint32 count = 0;
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for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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