[9319] Load factionReward store for later use.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-02-07 09:47:07 +01:00
parent a9a16061d5
commit 3a4391b0c0
5 changed files with 12 additions and 2 deletions

View file

@ -104,6 +104,7 @@ MapDifficultyMap sMapDifficultyMap;
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <QuestFactionRewardEntry> sQuestFactionRewardStore(QuestFactionRewardfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
DBCStorage <QuestXPLevel> sQuestXPLevelStore(QuestXPLevelfmt);
@ -322,7 +323,7 @@ void LoadDBCStores(const std::string& dataPath)
exit(1);
}
const uint32 DBCFilesCount = 83;
const uint32 DBCFilesCount = 84;
barGoLink bar( DBCFilesCount );
@ -421,6 +422,7 @@ void LoadDBCStores(const std::string& dataPath)
sMapDifficultyStore.Clear();
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPLevelStore, dbcPath,"QuestXP.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore, dbcPath,"PvpDifficulty.dbc");

View file

@ -122,6 +122,7 @@ extern DBCStorage <MapEntry> sMapStore;
//extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed
extern MapDifficultyMap sMapDifficultyMap;
extern DBCStorage <MovieEntry> sMovieStore;
extern DBCStorage <QuestFactionRewardEntry> sQuestFactionRewardStore;
extern DBCStorage <QuestSortEntry> sQuestSortStore;
extern DBCStorage <QuestXPLevel> sQuestXPLevelStore;
//extern DBCStorage <PvPDifficultyEntry> sPvPDifficultyStore; -- use GetBattlegroundSlotByLevel for access

View file

@ -1154,6 +1154,12 @@ struct PvPDifficultyEntry
BattleGroundBracketId GetBracketId() const { return BattleGroundBracketId(bracketId); }
};
struct QuestFactionRewardEntry
{
uint32 id; // 0
int32 rewardValue[10]; // 1-10
};
struct QuestSortEntry
{
uint32 id; // 0 m_ID

View file

@ -75,6 +75,7 @@ const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx";
const char MapEntryfmt[]="nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxixx";
const char MapDifficultyEntryfmt[]="diixxxxxxxxxxxxxxxxxiix";
const char MovieEntryfmt[]="nxx";
const char QuestFactionRewardfmt[]="niiiiiiiii";
const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
const char QuestXPLevelfmt[]="niiiiiiiiix";
const char PvPDifficultyfmt[]="diiiii";

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9318"
#define REVISION_NR "9319"
#endif // __REVISION_NR_H__