[7450] Fixes and improvements in TARGET_BEHIND_VICTIM, SPELL_EFFECT_JUMP2, SPELL_EFFECT_TELEPORT_UNITS work.

* Move near teleport code for player/creature in Unit::NearTeleportTo
* Allow correctly seelct target and end point orientation for script casted spells with TARGET_BEHIND_VICTIM
* Replace use BuildTeleportAckMsg by BuildHeartBeatMsg for creature teleports. BuildTeleportAckMsg
  set active mover for targeted player to affected creature and "freeze" player.
This commit is contained in:
VladimirMangos 2009-03-13 16:57:14 +03:00
parent 571c56ff07
commit 3a5d59c0c7
5 changed files with 93 additions and 70 deletions

View file

@ -426,6 +426,21 @@ void Spell::FillTargetMap()
// but need it support in some know cases
switch(m_spellInfo->EffectImplicitTargetA[i])
{
case TARGET_SELF:
switch(m_spellInfo->EffectImplicitTargetB[i])
{
case 0:
SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
break;
case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
break;
default:
SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
break;
}
break;
case TARGET_CASTER_COORDINATES:
// Note: this hack with search required until GO casting not implemented
// environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
@ -2051,8 +2066,15 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}break;
case TARGET_BEHIND_VICTIM:
{
Unit *pTarget = m_caster->getVictim();
if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
Unit *pTarget = NULL;
// explicit cast data from client or server-side cast
// some spell at client send caster
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
pTarget = m_targets.getUnitTarget();
else if(m_caster->getVictim())
pTarget = m_caster->getVictim();
else if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
if(pTarget)
@ -2060,9 +2082,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float _target_x, _target_y, _target_z;
pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
{
TagUnitMap.push_back(m_caster);
m_targets.setDestination(_target_x, _target_y, _target_z);
}
}
}break;
break;
}
case TARGET_DYNAMIC_OBJECT_COORDINATES:
{
// if parent spell create dynamic object extract area from it

View file

@ -2009,39 +2009,41 @@ void Spell::EffectJump(uint32 i)
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
o = m_caster->GetOrientation();
if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_BEHIND_VICTIM)
{
// explicit cast data from client or server-side cast
// some spell at client send caster
Unit* pTarget = NULL;
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
pTarget = m_targets.getUnitTarget();
else if(unitTarget->getVictim())
pTarget = m_caster->getVictim();
else if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation();
}
else
o = m_caster->GetOrientation();
}
else if(unitTarget)
{
x = unitTarget->GetPositionX();
y = unitTarget->GetPositionY();
z = unitTarget->GetPositionZ();
o = m_spellInfo->EffectImplicitTargetA[i] == TARGET_BEHIND_VICTIM
? unitTarget->GetOrientation()
: m_caster->GetOrientation();
unitTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else if(gameObjTarget)
{
x = gameObjTarget->GetPositionX();
y = gameObjTarget->GetPositionY();
z = gameObjTarget->GetPositionZ();
gameObjTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE);
o = m_caster->GetOrientation();
}
else
return;
// Teleport
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->TeleportTo(m_caster->GetMapId(), x, y, z, o,
TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
{
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, x, y, z, o);
WorldPacket data;
m_caster->BuildTeleportAckMsg(&data, x, y, z, o);
m_caster->SendMessageToSet(&data, false);
sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id );
return;
}
m_caster->NearTeleportTo(x,y,z,o,true);
}
void Spell::EffectTeleportUnits(uint32 i)
@ -2062,45 +2064,38 @@ void Spell::EffectTeleportUnits(uint32 i)
}
case TARGET_TABLE_X_Y_Z_COORDINATES:
{
// TODO: Only players can teleport?
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
if(!st)
{
sLog.outError( "Spell::EffectTeleportUnits - unknown Teleport coordinates for spell ID %u", m_spellInfo->Id );
return;
}
((Player*)unitTarget)->TeleportTo(st->target_mapId,st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster ? TELE_TO_SPELL : 0);
if(st->target_mapId==unitTarget->GetMapId())
unitTarget->NearTeleportTo(st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster);
else if(unitTarget->GetTypeId()==TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(st->target_mapId,st->target_X,st->target_Y,st->target_Z,st->target_Orientation,unitTarget==m_caster ? TELE_TO_SPELL : 0);
break;
}
case TARGET_BEHIND_VICTIM:
{
// Get selected target for player (or victim for units)
Unit *pTarget = NULL;
if(m_caster->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
else
pTarget = m_caster->getVictim();
// No target present - return
if (!pTarget)
return;
// explicit cast data from client or server-side cast
// some spell at client send caster
if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=unitTarget)
pTarget = m_targets.getUnitTarget();
else if(unitTarget->getVictim())
pTarget = unitTarget->getVictim();
else if(unitTarget->GetTypeId() == TYPEID_PLAYER)
pTarget = ObjectAccessor::GetUnit(*unitTarget, ((Player*)unitTarget)->GetSelection());
// Init dest coordinates
uint32 mapid = m_caster->GetMapId();
float x = m_targets.m_destX;
float y = m_targets.m_destY;
float z = m_targets.m_destZ;
float orientation = pTarget->GetOrientation();
// Teleport
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
{
m_caster->GetMap()->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
WorldPacket data;
unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
unitTarget->SendMessageToSet(&data, false);
}
float orientation = pTarget ? pTarget->GetOrientation() : unitTarget->GetOrientation();
unitTarget->NearTeleportTo(x,y,z,orientation,unitTarget==m_caster);
return;
}
default:
@ -2118,15 +2113,7 @@ void Spell::EffectTeleportUnits(uint32 i)
float z = m_targets.m_destZ;
float orientation = unitTarget->GetOrientation();
// Teleport
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
{
m_caster->GetMap()->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation);
WorldPacket data;
unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation);
unitTarget->SendMessageToSet(&data, false);
}
unitTarget->NearTeleportTo(x,y,z,orientation,unitTarget==m_caster);
return;
}
}
@ -3787,16 +3774,12 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
if(unitTarget->isInFlight())
return;
uint32 mapid = m_caster->GetMapId();
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float fx,fy,fz;
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, -m_caster->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation());
unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster);
}
void Spell::EffectLearnSkill(uint32 i)
@ -5800,7 +5783,6 @@ void Spell::EffectMomentMove(uint32 i)
if( m_spellInfo->rangeIndex== 1) //self range
{
uint32 mapid = m_caster->GetMapId();
float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
// before caster
@ -5810,7 +5792,7 @@ void Spell::EffectMomentMove(uint32 i)
unitTarget->GetPosition(ox,oy,oz);
float fx2,fy2,fz2; // getObjectHitPos overwrite last args in any result case
if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(unitTarget->GetMapId(), ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
{
fx = fx2;
fy = fy2;
@ -5818,10 +5800,7 @@ void Spell::EffectMomentMove(uint32 i)
unitTarget->UpdateGroundPositionZ(fx,fy,fz);
}
if(unitTarget->GetTypeId() == TYPEID_PLAYER)
((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, unitTarget->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
else
m_caster->GetMap()->CreatureRelocation((Creature*)unitTarget, fx, fy, fz, unitTarget->GetOrientation());
unitTarget->NearTeleportTo(fx, fy, fz, unitTarget->GetOrientation(),unitTarget==m_caster);
}
}

View file

@ -11373,3 +11373,19 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
if(Pet* pet = GetPet())
pet->SetPhaseMask(newPhaseMask,true);
}
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
{
if(GetTypeId() == TYPEID_PLAYER)
((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
else
{
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
WorldPacket data;
// Work strange for many spells: triggered active mover set for targeted player to creature
//BuildTeleportAckMsg(&data, x, y, z, orientation);
BuildHeartBeatMsg(&data);
SendMessageToSet(&data, false);
}
}

View file

@ -1066,6 +1066,8 @@ class MANGOS_DLL_SPEC Unit : public WorldObject
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags);
void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL);

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7449"
#define REVISION_NR "7450"
#endif // __REVISION_NR_H__