[6820] Cleanup spell proc event code. Avoid send same information by 2 ways to function.

This commit is contained in:
VladimirMangos 2008-11-13 01:20:53 +03:00
parent 92f39fe2c3
commit 3aa2669160
3 changed files with 162 additions and 160 deletions

View file

@ -4547,8 +4547,10 @@ void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchool
ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
{
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@ -4608,8 +4610,11 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint
return true;
}
bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
{
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
uint32 effIndex = triggeredByAura->GetEffIndex ();
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
@ -6423,8 +6428,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
return true;
}
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 /*damage*/, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
{
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
if(!pVictim || !pVictim->isAlive())
return false;
@ -9970,17 +9977,15 @@ bool Unit::isFrozen() const
struct ProcTriggeredData
{
ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
: spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
: triggeredByAura(_triggeredByAura),
triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
cooldown(_cooldown)
{}
{}
SpellEntry const * spellInfo;
uint32 spellParam;
Aura* triggeredByAura;
Unit::spellEffectPair triggeredByAura_SpellPair;
uint32 cooldown;
Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
uint32 cooldown; // possible hidden cooldown
};
typedef std::list< ProcTriggeredData > ProcTriggeredList;
@ -9997,87 +10002,13 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
{
next = i; ++next;
SpellEntry const *spellProto = (*i)->GetSpellProto();
if(!spellProto)
Aura* i_aura = *i;
uint32 cooldown; // returned at next line
if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
continue;
SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
if(!spellProcEvent)
{
// used to prevent spam in log about same non-handled spells
static std::set<uint32> nonHandledSpellProcSet;
if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
{
sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
nonHandledSpellProcSet.insert(spellProto->Id);
}
// spell.dbc use totally different flags, that only can create problems if used.
continue;
}
// Check spellProcEvent data requirements
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
continue;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER )
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
continue;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetShield(true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
continue;
}
}
float chance = (float)spellProto->procChance;
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
if(!isVictim && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
}
if(roll_chance_f(chance))
{
uint32 cooldown = spellProcEvent->cooldown;
uint32 i_spell_eff = (*i)->GetEffIndex();
int32 i_spell_param;
switch(*aur)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
i_spell_param = procFlag;
break;
case SPELL_AURA_DUMMY:
case SPELL_AURA_PRAYER_OF_MENDING:
case SPELL_AURA_MOD_HASTE:
i_spell_param = i_spell_eff;
break;
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
i_spell_param = (*i)->GetModifier()->m_miscvalue;
break;
default:
i_spell_param = (*i)->GetModifier()->m_amount;
break;
}
procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
}
procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
}
// Handle effects proceed this time
@ -10110,106 +10041,66 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
}
}
// this is aura triggering code call
Aura* triggeredByAura = i->triggeredByAura;
// save charges existence before processing to prevent crash at access to deleted triggered aura after
bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
bool casted = false;
switch(*aur)
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
break;
}
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
{
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
uint32 damage = i->spellParam;
SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
casted = true;
break;
}
case SPELL_AURA_DUMMY:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
uint32 effect = triggeredByAura->GetEffIndex();
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_PRAYER_OF_MENDING:
{
sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
// aura can be deleted at casts
int32 heal = i->triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = i->triggeredByAura->m_procCharges-1;
// current aura expire
i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
Aura* aura = i->triggeredByAura;
SpellEntry const* spellProto = aura->GetSpellProto();
uint32 effIdx = aura->GetEffIndex();
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)aura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{
// aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->effectId = effIdx;
mod->lastAffected = NULL;
mod->mask = spellProto->SpellFamilyFlags;
mod->charges = 0;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
caster->AddSpellMod(mod, false);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
casted = true;
casted = HandleMeandingAuraProc(triggeredByAura);
break;
}
case SPELL_AURA_MOD_HASTE:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleHasteAuraProc(pTarget, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
break;
}
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
{
// nothing do, just charges counter
// but count only in case appropriate school damage
casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
break;
}
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s class script aura of spell %u)",
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
casted = HandleOverrideClassScriptAuraProc(pTarget, i->triggeredByAura, procSpell,i->cooldown);
break;
}
default:
@ -10855,3 +10746,112 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
return pet;
}
bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown )
{
SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
if(!spellProcEvent)
{
// used to prevent spam in log about same non-handled spells
static std::set<uint32> nonHandledSpellProcSet;
if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
{
sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
nonHandledSpellProcSet.insert(spellProto->Id);
}
// spell.dbc use totally different flags, that only can create problems if used.
return false;
}
// Check spellProcEvent data requirements
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
return false;
// Check if current equipment allows aura to proc
if(!isVictim && GetTypeId() == TYPEID_PLAYER )
{
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
{
Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
{
// Check if player is wearing shield
Item *item = ((Player*)this)->GetShield(true);
if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
return false;
}
}
float chance = (float)spellProto->procChance;
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
{
uint32 WeaponSpeed = GetAttackTime(attType);
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
}
cooldown = spellProcEvent ? spellProcEvent->cooldown : 0;
return roll_chance_f(chance);
}
bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
{
// aura can be deleted at casts
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
uint32 effIdx = triggeredByAura->GetEffIndex();
int32 heal = triggeredByAura->GetModifier()->m_amount;
uint64 caster_guid = triggeredByAura->GetCasterGUID();
// jumps
int32 jumps = triggeredByAura->m_procCharges-1;
// current aura expire
triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
// next target selection
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
{
// aura will applied from caster, but spell casted from current aura holder
SpellModifier *mod = new SpellModifier;
mod->op = SPELLMOD_CHARGES;
mod->value = jumps-5; // negative
mod->type = SPELLMOD_FLAT;
mod->spellId = spellProto->Id;
mod->effectId = effIdx;
mod->lastAffected = NULL;
mod->mask = spellProto->SpellFamilyFlags;
mod->charges = 0;
caster->AddSpellMod(mod, true);
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
caster->AddSpellMod(mod, false);
}
}
}
// heal
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
return true;
}