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Some build errors fixed
Some build errors fixed
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85cd456287
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7 changed files with 107 additions and 5 deletions
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@ -243,7 +243,8 @@ class Object
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DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return NULL; }
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void SetInt32Value(uint16 index, int32 value);
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void SetUInt32Value(uint16 index, uint32 value);
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void SetUInt32Value(uint16 index, uint32 value);
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void UpdateUInt32Value(uint16 index, uint32 value);
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void SetUInt64Value(uint16 index, const uint64& value);
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void SetFloatValue(uint16 index, float value);
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void SetByteValue(uint16 index, uint8 offset, uint8 value);
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@ -634,6 +635,7 @@ class WorldObject : public Object
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void BuildUpdateData(UpdateDataMapType&) override;
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang, TempSummonType spwtype, uint32 despwtime, bool asActiveObject = false);
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GameObject* SummonGameObject(uint32 id, float x, float y, float z, float angle, uint32 despwtime);
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bool isActiveObject() const { return m_isActiveObject || m_viewPoint.hasViewers(); }
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void SetActiveObjectState(bool active);
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