Some build errors fixed

Some build errors fixed
This commit is contained in:
Charles A Edwards 2016-01-30 16:31:19 +00:00 committed by Antz
parent 85cd456287
commit 3abc31c429
7 changed files with 107 additions and 5 deletions

View file

@ -243,7 +243,8 @@ class Object
DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return NULL; }
void SetInt32Value(uint16 index, int32 value);
void SetUInt32Value(uint16 index, uint32 value);
void SetUInt32Value(uint16 index, uint32 value);
void UpdateUInt32Value(uint16 index, uint32 value);
void SetUInt64Value(uint16 index, const uint64& value);
void SetFloatValue(uint16 index, float value);
void SetByteValue(uint16 index, uint8 offset, uint8 value);
@ -634,6 +635,7 @@ class WorldObject : public Object
void BuildUpdateData(UpdateDataMapType&) override;
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang, TempSummonType spwtype, uint32 despwtime, bool asActiveObject = false);
GameObject* SummonGameObject(uint32 id, float x, float y, float z, float angle, uint32 despwtime);
bool isActiveObject() const { return m_isActiveObject || m_viewPoint.hasViewers(); }
void SetActiveObjectState(bool active);