diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2188c1a6c..be291ddde 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -23012,7 +23012,7 @@ uint32 Player::GetEquipGearScore(bool withBags, bool withBank) uint32 sum = 0; // check if 2h hand is higher level than main hand + off hand - if ((gearScore[EQUIPMENT_SLOT_MAINHAND] + gearScore[EQUIPMENT_SLOT_OFFHAND]) / 2 < twoHandScore) + if (gearScore[EQUIPMENT_SLOT_MAINHAND] + gearScore[EQUIPMENT_SLOT_OFFHAND] < twoHandScore * 2) { gearScore[EQUIPMENT_SLOT_OFFHAND] = 0; // off hand is ignored in calculations if 2h weapon has higher score --count; diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index e73dc8083..f8c4653f6 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11831" + #define REVISION_NR "11832" #endif // __REVISION_NR_H__