From 3adbf3e00f5ad40a46eafa478dc2b9b7cf48bdab Mon Sep 17 00:00:00 2001 From: Butch3r Date: Thu, 22 Jan 2009 00:09:38 +0300 Subject: [PATCH] [7138] Prevent spam aura add in logs. Output only in detail mode. Signed-off-by: VladimirMangos --- src/game/Player.cpp | 2 +- src/shared/revision_nr.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 754788248..f9236ac86 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14589,7 +14589,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) damage = aura->GetModifier()->m_amount; aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); AddAura(aura); - sLog.outString("Added aura spellid %u, effect %u", spellproto->Id, effindex); + sLog.outDetail("Added aura spellid %u, effect %u", spellproto->Id, effindex); } } while( result->NextRow() ); diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 512960862..f454fd35e 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7137" + #define REVISION_NR "7138" #endif // __REVISION_NR_H__