[10717] Revert "[10716][10688] New version of patch for send real diff from last update."

This reverts commit 8398a55fa274471daae115e00c627b299a3fdbbd.
This reverts commit 06e2d6859ba3d7fd47be72c23a64e68ae039701f.
This commit is contained in:
VladimirMangos 2010-11-10 06:14:38 +03:00
parent c1427f7d83
commit 3b0e926788
36 changed files with 145 additions and 180 deletions

View file

@ -227,8 +227,6 @@ ObjectGridLoader::Load(GridType &grid)
void ObjectGridLoader::LoadN(void)
{
uint32 updatetime = i_map->GetLastUpdateTime();
i_gameObjects = 0; i_creatures = 0; i_corpses = 0;
i_cell.data.Part.cell_y = 0;
for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
@ -239,9 +237,6 @@ void ObjectGridLoader::LoadN(void)
i_cell.data.Part.cell_y = y;
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Load(i_grid(x, y), *this);
// setup last update time for loaded cell
i_grid(x, y).SetLastUpdateTime(updatetime);
}
}
DEBUG_LOG("%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses,i_grid.GetGridId(), i_map->GetId());