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[10717] Revert "[10716][10688] New version of patch for send real diff from last update."
This reverts commit 8398a55fa274471daae115e00c627b299a3fdbbd. This reverts commit 06e2d6859ba3d7fd47be72c23a64e68ae039701f.
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parent
c1427f7d83
commit
3b0e926788
36 changed files with 145 additions and 180 deletions
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@ -291,7 +291,7 @@ Unit::~Unit()
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MANGOS_ASSERT(m_deletedHolders.size() == 0);
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}
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void Unit::Update(uint32 update_diff, uint32 tick_diff)
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void Unit::Update( uint32 p_time )
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{
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if(!IsInWorld())
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return;
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@ -306,21 +306,21 @@ void Unit::Update(uint32 update_diff, uint32 tick_diff)
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// WARNING! Order of execution here is important, do not change.
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// Spells must be processed with event system BEFORE they go to _UpdateSpells.
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// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
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m_Events.Update(update_diff);
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_UpdateSpells(update_diff);
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m_Events.Update( p_time );
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_UpdateSpells( p_time );
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CleanupDeletedAuras();
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if (m_lastManaUseTimer)
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{
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if (update_diff >= m_lastManaUseTimer)
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if (p_time >= m_lastManaUseTimer)
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m_lastManaUseTimer = 0;
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else
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m_lastManaUseTimer -= update_diff;
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m_lastManaUseTimer -= p_time;
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}
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if (CanHaveThreatList())
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getThreatManager().UpdateForClient(update_diff);
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getThreatManager().UpdateForClient(p_time);
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// update combat timer only for players and pets
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if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->IsPet() || ((Creature*)this)->isCharmed()))
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@ -331,24 +331,26 @@ void Unit::Update(uint32 update_diff, uint32 tick_diff)
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if (m_HostileRefManager.isEmpty())
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if (m_CombatTimer <= update_diff)
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if (m_CombatTimer <= p_time)
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CombatStop();
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else
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m_CombatTimer -= update_diff;
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m_CombatTimer -= p_time;
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}
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}
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if (uint32 base_att = getAttackTimer(BASE_ATTACK))
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setAttackTimer(BASE_ATTACK, (update_diff >= base_att ? 0 : base_att - update_diff) );
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{
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setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
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}
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// update abilities available only for fraction of time
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UpdateReactives(update_diff);
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UpdateReactives( p_time );
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
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i_motionMaster.UpdateMotion(tick_diff); // movegens expected non freeze time diff
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i_motionMaster.UpdateMotion(p_time);
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}
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bool Unit::haveOffhandWeapon() const
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