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[7278] In case gossip flag use gossip menu instead quest menu as client expected.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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parent
d9c74376b3
commit
3b4402b88b
2 changed files with 3 additions and 3 deletions
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@ -812,8 +812,8 @@ void Creature::sendPreparedGossip(Player* player)
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if(!player)
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if(!player)
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return;
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return;
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// in case empty gossip menu open quest menu if any
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// in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
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if (player->PlayerTalkClass->GetGossipMenu().Empty() && !player->PlayerTalkClass->GetQuestMenu().Empty())
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if (!HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !player->PlayerTalkClass->GetQuestMenu().Empty())
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{
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{
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player->SendPreparedQuest(GetGUID());
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player->SendPreparedQuest(GetGUID());
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return;
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return;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7277"
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#define REVISION_NR "7278"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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