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[10814] Convert to ObjectGuid aura cast item guid access function.
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957c9331a9
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4 changed files with 18 additions and 18 deletions
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@ -437,8 +437,8 @@ SpellAuraProcResult Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura
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{
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SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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Item* castItem = !triggeredByAura->GetCastItemGuid().IsEmpty() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGuid()) : NULL;
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uint32 triggered_spell_id = 0;
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Unit* target = pVictim;
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@ -503,8 +503,8 @@ SpellAuraProcResult Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*
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SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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Item* castItem = !triggeredByAura->GetCastItemGuid().IsEmpty() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGuid()) : NULL;
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uint32 triggered_spell_id = 0;
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Unit* target = pVictim;
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@ -567,8 +567,8 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura
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SpellEffectIndex effIndex = triggeredByAura->GetEffIndex();
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int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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Item* castItem = !triggeredByAura->GetCastItemGuid().IsEmpty() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGuid()) : NULL;
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// some dummy spells have trigger spell in spell data already (from 3.0.3)
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uint32 triggered_spell_id = dummySpell->EffectApplyAuraName[effIndex] == SPELL_AURA_DUMMY ? dummySpell->EffectTriggerSpell[effIndex] : 0;
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@ -2695,8 +2695,8 @@ SpellAuraProcResult Unit::HandleProcTriggerSpellAuraProc(Unit *pVictim, uint32 d
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if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
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basepoints[0] = triggerAmount;
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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Item* castItem = !triggeredByAura->GetCastItemGuid().IsEmpty() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGuid()) : NULL;
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// Try handle unknown trigger spells
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// Custom requirements (not listed in procEx) Warning! damage dealing after this
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@ -3504,8 +3504,8 @@ SpellAuraProcResult Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint3
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if(!pVictim || !pVictim->isAlive())
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return SPELL_AURA_PROC_FAILED;
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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Item* castItem = !triggeredByAura->GetCastItemGuid().IsEmpty() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGuid()) : NULL;
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// Basepoints of trigger aura
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int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
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@ -3704,8 +3704,8 @@ SpellAuraProcResult Unit::HandleMaelstromWeaponAuraProc(Unit* /*pVictim*/, uint3
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SpellAuraProcResult Unit::HandleAddPctModifierAuraProc(Unit* /*pVictim*/, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 /*cooldown*/)
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{
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SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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Item* castItem = !triggeredByAura->GetCastItemGuid().IsEmpty() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGuid()) : NULL;
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switch(spellInfo->SpellFamilyName)
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{
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@ -3749,8 +3749,8 @@ SpellAuraProcResult Unit::HandleAddPctModifierAuraProc(Unit* /*pVictim*/, uint32
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SpellAuraProcResult Unit::HandleModDamagePercentDoneAuraProc(Unit* /*pVictim*/, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 /*procFlag*/, uint32 procEx, uint32 cooldown)
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{
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SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
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Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
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Item* castItem = !triggeredByAura->GetCastItemGuid().IsEmpty() && GetTypeId()==TYPEID_PLAYER
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? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGuid()) : NULL;
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// Aspect of the Viper
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if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->SpellFamilyFlags & UI64LIT(0x4000000000000))
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