[8794] Also rename gameeventmgr to sGameEventMgr.

Hopefully last singleton rename. :)
This commit is contained in:
XTZGZoReX 2009-11-08 19:39:44 +01:00
parent b3f3ffa885
commit 3c1aef871a
6 changed files with 23 additions and 23 deletions

View file

@ -750,8 +750,8 @@ GameEventMgr::GameEventMgr()
MANGOS_DLL_SPEC bool IsHolidayActive( HolidayIds id )
{
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
GameEventMgr::ActiveEvents const& ae = sGameEventMgr.GetActiveEventList();
for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr)
if(events[*itr].holiday_id==id)

View file

@ -97,7 +97,7 @@ class GameEventMgr
bool m_IsGameEventsInit;
};
#define gameeventmgr MaNGOS::Singleton<GameEventMgr>::Instance()
#define sGameEventMgr MaNGOS::Singleton<GameEventMgr>::Instance()
MANGOS_DLL_SPEC bool IsHolidayActive(HolidayIds id);

View file

@ -398,7 +398,7 @@ bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
GameEventMgr::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr.GetActiveEventList();
if(*args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
@ -3687,8 +3687,8 @@ bool ChatHandler::HandleLookupEventCommand(const char* args)
uint32 counter = 0;
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
for(uint32 id = 0; id < events.size(); ++id )
{
@ -3725,8 +3725,8 @@ bool ChatHandler::HandleEventListCommand(const char* args)
if (arg == "all")
all = true;
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
char const* active = GetMangosString(LANG_ACTIVE);
char const* inactive = GetMangosString(LANG_FACTION_INACTIVE);
@ -3771,7 +3771,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
uint32 event_id = atoi(cId);
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if(event_id >=events.size())
{
@ -3788,14 +3788,14 @@ bool ChatHandler::HandleEventInfoCommand(const char* args)
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
bool active = activeEvents.find(event_id) != activeEvents.end();
char const* activeStr = active ? GetMangosString(LANG_ACTIVE) : "";
std::string startTimeStr = TimeToTimestampStr(eventData.start);
std::string endTimeStr = TimeToTimestampStr(eventData.end);
uint32 delay = gameeventmgr.NextCheck(event_id);
uint32 delay = sGameEventMgr.NextCheck(event_id);
time_t nextTime = time(NULL)+delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
@ -3820,7 +3820,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
int32 event_id = atoi(cId);
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@ -3837,7 +3837,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
if(activeEvents.find(event_id) != activeEvents.end())
{
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
@ -3846,7 +3846,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args)
}
PSendSysMessage(LANG_EVENT_STARTED, event_id, eventData.description.c_str());
gameeventmgr.StartEvent(event_id,true);
sGameEventMgr.StartEvent(event_id,true);
return true;
}
@ -3862,7 +3862,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
int32 event_id = atoi(cId);
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
@ -3879,7 +3879,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr.GetActiveEventList();
if(activeEvents.find(event_id) == activeEvents.end())
{
@ -3889,7 +3889,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args)
}
PSendSysMessage(LANG_EVENT_STOPPED, event_id, eventData.description.c_str());
gameeventmgr.StopEvent(event_id,true);
sGameEventMgr.StopEvent(event_id,true);
return true;
}

View file

@ -7246,7 +7246,7 @@ bool PlayerCondition::Meets(Player const * player) const
case CONDITION_NO_AURA:
return !player->HasAura(value1, value2);
case CONDITION_ACTIVE_EVENT:
return gameeventmgr.IsActiveEvent(value1);
return sGameEventMgr.IsActiveEvent(value1);
default:
return false;
}
@ -7383,7 +7383,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val
}
case CONDITION_ACTIVE_EVENT:
{
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
if(value1 >=events.size() || !events[value1].isValid())
{
sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1);

View file

@ -1274,7 +1274,7 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Game Event Data...");
sLog.outString();
gameeventmgr.LoadFromDB();
sGameEventMgr.LoadFromDB();
sLog.outString( ">>> Game Event Data loaded" );
sLog.outString();
@ -1510,7 +1510,7 @@ void World::SetInitialWorldSettings()
sPoolMgr.Initialize();
sLog.outString("Starting Game Event system..." );
uint32 nextGameEvent = gameeventmgr.Initialize();
uint32 nextGameEvent = sGameEventMgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
sLog.outString( "WORLD: World initialized" );
@ -1663,7 +1663,7 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_EVENTS].Passed())
{
m_timers[WUPDATE_EVENTS].Reset(); // to give time for Update() to be processed
uint32 nextGameEvent = gameeventmgr.Update();
uint32 nextGameEvent = sGameEventMgr.Update();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent);
m_timers[WUPDATE_EVENTS].Reset();
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8793"
#define REVISION_NR "8794"
#endif // __REVISION_NR_H__