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[6947] Fixed learning some spells triggred by learning another spell.
At prepering learning spell dependences at server load mark as auto-learned spells from DBC data only leraned from telents/passive/skill-setting spells. Expected "regression": if player learn "learning spell" then he will always auto-learn spell learned by this "learning spell" also.
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2 changed files with 8 additions and 2 deletions
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@ -1723,7 +1723,13 @@ void SpellMgr::LoadSpellLearnSpells()
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{
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{
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SpellLearnSpellNode dbc_node;
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SpellLearnSpellNode dbc_node;
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dbc_node.spell = entry->EffectTriggerSpell[i];
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dbc_node.spell = entry->EffectTriggerSpell[i];
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dbc_node.autoLearned = true;
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// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
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if(!sSpellStore.LookupEntry(dbc_node.spell))
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continue;
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// talent or passive spells or skill-step spells auto-casted, other required explicit dependent learning
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dbc_node.autoLearned = GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP);
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SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
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SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
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SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
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SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "6946"
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#define REVISION_NR "6947"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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