mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 13:37:05 +00:00
[8017] Always reset creature EventAI phase at creature death.
This commit is contained in:
parent
5254a498df
commit
3c9f9e3fa3
2 changed files with 4 additions and 1 deletions
|
|
@ -849,6 +849,9 @@ void CreatureEventAI::JustDied(Unit* killer)
|
|||
if ((*i).Event.event_type == EVENT_T_DEATH)
|
||||
ProcessEvent(*i, killer);
|
||||
}
|
||||
|
||||
// reset phase after any death state events
|
||||
Phase = 0;
|
||||
}
|
||||
|
||||
void CreatureEventAI::KilledUnit(Unit* victim)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8016"
|
||||
#define REVISION_NR "8017"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue