[10284] Fixed memory leaks at guild unload/disband

Signed-off-by: VladimirMangos <vladimir@getmangos.com>

Also drop redundent m_PurchasedTabs field.
This commit is contained in:
porteyoplait 2010-07-29 21:51:42 +04:00 committed by VladimirMangos
parent c6b52bf285
commit 3ca05f9d4d
3 changed files with 62 additions and 36 deletions

View file

@ -45,7 +45,6 @@ Guild::Guild()
m_CreatedDate = time(0); m_CreatedDate = time(0);
m_GuildBankMoney = 0; m_GuildBankMoney = 0;
m_PurchasedTabs = 0;
m_GuildEventLogNextGuid = 0; m_GuildEventLogNextGuid = 0;
m_GuildBankEventLogNextGuid_Money = 0; m_GuildBankEventLogNextGuid_Money = 0;
@ -55,7 +54,7 @@ Guild::Guild()
Guild::~Guild() Guild::~Guild()
{ {
DeleteGuildBankItems();
} }
bool Guild::Create(Player* leader, std::string gname) bool Guild::Create(Player* leader, std::string gname)
@ -72,7 +71,6 @@ bool Guild::Create(Player* leader, std::string gname)
GINFO = ""; GINFO = "";
MOTD = "No message set."; MOTD = "No message set.";
m_GuildBankMoney = 0; m_GuildBankMoney = 0;
m_PurchasedTabs = 0;
m_Id = sObjectMgr.GenerateGuildId(); m_Id = sObjectMgr.GenerateGuildId();
DEBUG_LOG("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid)); DEBUG_LOG("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
@ -230,10 +228,16 @@ bool Guild::LoadGuildFromDB(QueryResult *guildDataResult)
MOTD = fields[9].GetCppString(); MOTD = fields[9].GetCppString();
m_CreatedDate = fields[10].GetUInt64(); m_CreatedDate = fields[10].GetUInt64();
m_GuildBankMoney = fields[11].GetUInt64(); m_GuildBankMoney = fields[11].GetUInt64();
m_PurchasedTabs = fields[12].GetUInt32();
if (m_PurchasedTabs > GUILD_BANK_MAX_TABS) uint32 purchasedTabs = fields[12].GetUInt32();
m_PurchasedTabs = GUILD_BANK_MAX_TABS;
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
m_TabListMap.resize(purchasedTabs);
for (uint8 i = 0; i < purchasedTabs; ++i)
m_TabListMap[i] = new GuildBankTab;
return true; return true;
} }
@ -613,7 +617,7 @@ void Guild::CreateRank(std::string name_,uint32 rights)
// existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already // existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
for (uint32 i = 0; i < m_PurchasedTabs; ++i) for (uint32 i = 0; i < uint32(GetPurchasedTabs()); ++i)
{ {
// create bank rights with 0 // create bank rights with 0
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id); CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
@ -703,7 +707,10 @@ void Guild::Disband()
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
// TODO item_instance should be deleted ?
//Free bank tab used memory and delete items stored in them
DeleteGuildBankItems(true);
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
@ -1044,7 +1051,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons
Item* Guild::GetItem(uint8 TabId, uint8 SlotId) Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
{ {
if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS) if (TabId >= GetPurchasedTabs() || SlotId >= GUILD_BANK_MAX_SLOTS)
return NULL; return NULL;
return m_TabListMap[TabId]->Slots[SlotId]; return m_TabListMap[TabId]->Slots[SlotId];
} }
@ -1061,9 +1068,9 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0)); data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
data << uint8(1); // Tell client that this packet includes tab info data << uint8(1); // Tell client that this packet includes tab info
data << uint8(m_PurchasedTabs); // here is the number of tabs data << uint8(GetPurchasedTabs()); // here is the number of tabs
for (uint8 i = 0; i < m_PurchasedTabs; ++i) for (uint8 i = 0; i < GetPurchasedTabs(); ++i)
{ {
data << m_TabListMap[i]->Name.c_str(); data << m_TabListMap[i]->Name.c_str();
data << m_TabListMap[i]->Icon.c_str(); data << m_TabListMap[i]->Icon.c_str();
@ -1076,19 +1083,15 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
void Guild::CreateNewBankTab() void Guild::CreateNewBankTab()
{ {
if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS) if (GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
return; return;
++m_PurchasedTabs; uint32 tabId = GetPurchasedTabs(); // next free id
m_TabListMap.push_back(new GuildBankTab);
GuildBankTab* AnotherTab = new GuildBankTab;
memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
m_TabListMap.resize(m_PurchasedTabs);
m_TabListMap[m_PurchasedTabs-1] = AnotherTab;
CharacterDatabase.BeginTransaction(); CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1)); CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, tabId);
CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1)); CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, tabId);
CharacterDatabase.CommitTransaction(); CharacterDatabase.CommitTransaction();
} }
@ -1123,24 +1126,27 @@ void Guild::LoadGuildBankFromDB()
QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id); QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
if (!result) if (!result)
{ {
m_PurchasedTabs = 0; m_TabListMap.clear();
return; return;
} }
m_TabListMap.resize(m_PurchasedTabs);
do do
{ {
Field *fields = result->Fetch(); Field *fields = result->Fetch();
uint8 TabId = fields[0].GetUInt8(); uint8 tabId = fields[0].GetUInt8();
if (tabId >= GetPurchasedTabs())
{
sLog.outError("Table `guild_bank_tab` have not purchased tab %u for guild %u, skipped", tabId, m_Id);
continue;
}
GuildBankTab *NewTab = new GuildBankTab; GuildBankTab *NewTab = new GuildBankTab;
memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
NewTab->Name = fields[1].GetCppString(); NewTab->Name = fields[1].GetCppString();
NewTab->Icon = fields[2].GetCppString(); NewTab->Icon = fields[2].GetCppString();
NewTab->Text = fields[3].GetCppString(); NewTab->Text = fields[3].GetCppString();
m_TabListMap[TabId] = NewTab; m_TabListMap[tabId] = NewTab;
} while (result->NextRow()); } while (result->NextRow());
delete result; delete result;
@ -1159,7 +1165,7 @@ void Guild::LoadGuildBankFromDB()
uint32 ItemGuid = fields[4].GetUInt32(); uint32 ItemGuid = fields[4].GetUInt32();
uint32 ItemEntry = fields[5].GetUInt32(); uint32 ItemEntry = fields[5].GetUInt32();
if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS) if (TabId >= GetPurchasedTabs())
{ {
sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue; continue;
@ -1334,9 +1340,7 @@ void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db) void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
{ {
if (rankId >= m_Ranks.size() || if (rankId >= m_Ranks.size() || TabId >= GetPurchasedTabs())
TabId >= GUILD_BANK_MAX_TABS ||
TabId >= m_PurchasedTabs)
{ {
// TODO remove next line, It is there just to repair existing bug in deleting guild rank // TODO remove next line, It is there just to repair existing bug in deleting guild rank
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND rid='%u' AND TabId='%u'", m_Id, rankId, TabId); CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND rid='%u' AND TabId='%u'", m_Id, rankId, TabId);
@ -1433,7 +1437,7 @@ void Guild::LoadGuildBankEventLogFromDB()
// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT); // uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
// cycle through all purchased guild bank item tabs // cycle through all purchased guild bank item tabs
for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId) for (uint32 tabId = 0; tabId < uint32(GetPurchasedTabs()); ++tabId)
{ {
// 0 1 2 3 4 5 6 // 0 1 2 3 4 5 6
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS); QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
@ -1892,10 +1896,9 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui
void Guild::SetGuildBankTabText(uint8 TabId, std::string text) void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
{ {
if (TabId >= GUILD_BANK_MAX_TABS) if (TabId >= GetPurchasedTabs())
return;
if (TabId >= m_TabListMap.size())
return; return;
if (!m_TabListMap[TabId]) if (!m_TabListMap[TabId])
return; return;
@ -2371,6 +2374,27 @@ void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::
DEBUG_LOG("WORLD: Sent SMSG_GUILD_EVENT"); DEBUG_LOG("WORLD: Sent SMSG_GUILD_EVENT");
} }
void Guild::DeleteGuildBankItems( bool alsoInDB /*= false*/ )
{
for (size_t i = 0; i < m_TabListMap.size(); ++i)
{
for (uint8 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
{
if (Item* pItem = m_TabListMap[i]->Slots[j])
{
pItem->RemoveFromWorld();
if (alsoInDB)
pItem->DeleteFromDB();
delete pItem;
}
}
delete m_TabListMap[i];
}
m_TabListMap.clear();
}
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
{ {
for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr) for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)

View file

@ -231,6 +231,8 @@ struct GuildBankEventLogEntry
struct GuildBankTab struct GuildBankTab
{ {
GuildBankTab() { memset(Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); }
Item* Slots[GUILD_BANK_MAX_SLOTS]; Item* Slots[GUILD_BANK_MAX_SLOTS];
std::string Name; std::string Name;
std::string Icon; std::string Icon;
@ -293,6 +295,7 @@ class Guild
void CreateDefaultGuildRanks(int locale_idx); void CreateDefaultGuildRanks(int locale_idx);
void Disband(); void Disband();
void DeleteGuildBankItems(bool alsoInDB = false);
typedef std::map<uint32, MemberSlot> MemberList; typedef std::map<uint32, MemberSlot> MemberList;
typedef std::vector<RankInfo> RankList; typedef std::vector<RankInfo> RankList;
@ -402,7 +405,7 @@ class Guild
void SetGuildBankTabText(uint8 TabId, std::string text); void SetGuildBankTabText(uint8 TabId, std::string text);
void SendGuildBankTabText(WorldSession *session, uint8 TabId); void SendGuildBankTabText(WorldSession *session, uint8 TabId);
void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon); void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon);
uint8 GetPurchasedTabs() const { return m_PurchasedTabs; } uint8 GetPurchasedTabs() const { return m_TabListMap.size(); }
uint32 GetBankRights(uint32 rankId, uint8 TabId) const; uint32 GetBankRights(uint32 rankId, uint8 TabId) const;
bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const; bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const;
bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const; bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const;
@ -465,7 +468,6 @@ class Guild
uint32 m_GuildBankEventLogNextGuid_Item[GUILD_BANK_MAX_TABS]; uint32 m_GuildBankEventLogNextGuid_Item[GUILD_BANK_MAX_TABS];
uint64 m_GuildBankMoney; uint64 m_GuildBankMoney;
uint8 m_PurchasedTabs;
private: private:
void UpdateAccountsNumber(); void UpdateAccountsNumber();

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "10283" #define REVISION_NR "10284"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__