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[10284] Fixed memory leaks at guild unload/disband
Signed-off-by: VladimirMangos <vladimir@getmangos.com> Also drop redundent m_PurchasedTabs field.
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c6b52bf285
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3 changed files with 62 additions and 36 deletions
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@ -45,7 +45,6 @@ Guild::Guild()
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m_CreatedDate = time(0);
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m_GuildBankMoney = 0;
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m_PurchasedTabs = 0;
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m_GuildEventLogNextGuid = 0;
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m_GuildBankEventLogNextGuid_Money = 0;
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@ -55,7 +54,7 @@ Guild::Guild()
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Guild::~Guild()
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{
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DeleteGuildBankItems();
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}
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bool Guild::Create(Player* leader, std::string gname)
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@ -72,7 +71,6 @@ bool Guild::Create(Player* leader, std::string gname)
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GINFO = "";
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MOTD = "No message set.";
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m_GuildBankMoney = 0;
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m_PurchasedTabs = 0;
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m_Id = sObjectMgr.GenerateGuildId();
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DEBUG_LOG("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
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@ -230,10 +228,16 @@ bool Guild::LoadGuildFromDB(QueryResult *guildDataResult)
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MOTD = fields[9].GetCppString();
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m_CreatedDate = fields[10].GetUInt64();
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m_GuildBankMoney = fields[11].GetUInt64();
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m_PurchasedTabs = fields[12].GetUInt32();
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if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
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m_PurchasedTabs = GUILD_BANK_MAX_TABS;
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uint32 purchasedTabs = fields[12].GetUInt32();
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if (purchasedTabs > GUILD_BANK_MAX_TABS)
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purchasedTabs = GUILD_BANK_MAX_TABS;
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m_TabListMap.resize(purchasedTabs);
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for (uint8 i = 0; i < purchasedTabs; ++i)
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m_TabListMap[i] = new GuildBankTab;
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return true;
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}
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@ -613,7 +617,7 @@ void Guild::CreateRank(std::string name_,uint32 rights)
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// existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
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for (uint32 i = 0; i < m_PurchasedTabs; ++i)
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for (uint32 i = 0; i < uint32(GetPurchasedTabs()); ++i)
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{
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// create bank rights with 0
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CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
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@ -703,7 +707,10 @@ void Guild::Disband()
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CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
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// TODO item_instance should be deleted ?
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//Free bank tab used memory and delete items stored in them
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DeleteGuildBankItems(true);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
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CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
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@ -1044,7 +1051,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons
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Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
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{
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if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
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if (TabId >= GetPurchasedTabs() || SlotId >= GUILD_BANK_MAX_SLOTS)
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return NULL;
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return m_TabListMap[TabId]->Slots[SlotId];
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}
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@ -1061,9 +1068,9 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
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data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
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data << uint8(1); // Tell client that this packet includes tab info
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data << uint8(m_PurchasedTabs); // here is the number of tabs
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data << uint8(GetPurchasedTabs()); // here is the number of tabs
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for (uint8 i = 0; i < m_PurchasedTabs; ++i)
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for (uint8 i = 0; i < GetPurchasedTabs(); ++i)
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{
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data << m_TabListMap[i]->Name.c_str();
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data << m_TabListMap[i]->Icon.c_str();
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@ -1076,19 +1083,15 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
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void Guild::CreateNewBankTab()
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{
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if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS)
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if (GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
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return;
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++m_PurchasedTabs;
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GuildBankTab* AnotherTab = new GuildBankTab;
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memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
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m_TabListMap.resize(m_PurchasedTabs);
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m_TabListMap[m_PurchasedTabs-1] = AnotherTab;
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uint32 tabId = GetPurchasedTabs(); // next free id
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m_TabListMap.push_back(new GuildBankTab);
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CharacterDatabase.BeginTransaction();
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CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1));
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CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1));
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CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, tabId);
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CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, tabId);
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CharacterDatabase.CommitTransaction();
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}
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@ -1123,24 +1126,27 @@ void Guild::LoadGuildBankFromDB()
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QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
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if (!result)
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{
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m_PurchasedTabs = 0;
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m_TabListMap.clear();
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return;
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}
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m_TabListMap.resize(m_PurchasedTabs);
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do
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{
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Field *fields = result->Fetch();
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uint8 TabId = fields[0].GetUInt8();
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uint8 tabId = fields[0].GetUInt8();
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if (tabId >= GetPurchasedTabs())
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{
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sLog.outError("Table `guild_bank_tab` have not purchased tab %u for guild %u, skipped", tabId, m_Id);
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continue;
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}
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GuildBankTab *NewTab = new GuildBankTab;
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memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
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NewTab->Name = fields[1].GetCppString();
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NewTab->Icon = fields[2].GetCppString();
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NewTab->Text = fields[3].GetCppString();
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m_TabListMap[TabId] = NewTab;
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m_TabListMap[tabId] = NewTab;
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} while (result->NextRow());
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delete result;
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@ -1159,7 +1165,7 @@ void Guild::LoadGuildBankFromDB()
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uint32 ItemGuid = fields[4].GetUInt32();
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uint32 ItemEntry = fields[5].GetUInt32();
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if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
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if (TabId >= GetPurchasedTabs())
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{
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sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
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continue;
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@ -1334,9 +1340,7 @@ void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
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void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
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{
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if (rankId >= m_Ranks.size() ||
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TabId >= GUILD_BANK_MAX_TABS ||
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TabId >= m_PurchasedTabs)
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if (rankId >= m_Ranks.size() || TabId >= GetPurchasedTabs())
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{
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// TODO remove next line, It is there just to repair existing bug in deleting guild rank
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CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND rid='%u' AND TabId='%u'", m_Id, rankId, TabId);
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@ -1433,7 +1437,7 @@ void Guild::LoadGuildBankEventLogFromDB()
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// uint32 configCount = sWorld.getConfig(CONFIG_UINT32_GUILD_BANK_EVENT_LOG_COUNT);
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// cycle through all purchased guild bank item tabs
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for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId)
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for (uint32 tabId = 0; tabId < uint32(GetPurchasedTabs()); ++tabId)
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{
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// 0 1 2 3 4 5 6
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QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
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@ -1892,10 +1896,9 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui
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void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
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{
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if (TabId >= GUILD_BANK_MAX_TABS)
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return;
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if (TabId >= m_TabListMap.size())
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if (TabId >= GetPurchasedTabs())
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return;
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if (!m_TabListMap[TabId])
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return;
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@ -2371,6 +2374,27 @@ void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::
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DEBUG_LOG("WORLD: Sent SMSG_GUILD_EVENT");
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}
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void Guild::DeleteGuildBankItems( bool alsoInDB /*= false*/ )
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{
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for (size_t i = 0; i < m_TabListMap.size(); ++i)
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{
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for (uint8 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
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{
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if (Item* pItem = m_TabListMap[i]->Slots[j])
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{
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pItem->RemoveFromWorld();
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if (alsoInDB)
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pItem->DeleteFromDB();
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delete pItem;
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}
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}
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delete m_TabListMap[i];
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}
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m_TabListMap.clear();
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}
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bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
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{
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for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
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@ -231,6 +231,8 @@ struct GuildBankEventLogEntry
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struct GuildBankTab
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{
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GuildBankTab() { memset(Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); }
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Item* Slots[GUILD_BANK_MAX_SLOTS];
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std::string Name;
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std::string Icon;
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@ -293,6 +295,7 @@ class Guild
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void CreateDefaultGuildRanks(int locale_idx);
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void Disband();
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void DeleteGuildBankItems(bool alsoInDB = false);
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typedef std::map<uint32, MemberSlot> MemberList;
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typedef std::vector<RankInfo> RankList;
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@ -402,7 +405,7 @@ class Guild
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void SetGuildBankTabText(uint8 TabId, std::string text);
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void SendGuildBankTabText(WorldSession *session, uint8 TabId);
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void SetGuildBankTabInfo(uint8 TabId, std::string name, std::string icon);
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uint8 GetPurchasedTabs() const { return m_PurchasedTabs; }
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uint8 GetPurchasedTabs() const { return m_TabListMap.size(); }
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uint32 GetBankRights(uint32 rankId, uint8 TabId) const;
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bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const;
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bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const;
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@ -465,7 +468,6 @@ class Guild
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uint32 m_GuildBankEventLogNextGuid_Item[GUILD_BANK_MAX_TABS];
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uint64 m_GuildBankMoney;
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uint8 m_PurchasedTabs;
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private:
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void UpdateAccountsNumber();
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10283"
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#define REVISION_NR "10284"
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#endif // __REVISION_NR_H__
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