mirror of
https://github.com/mangosfour/server.git
synced 2025-12-20 07:37:02 +00:00
[11796] Fix build in VS11 Developer Preview
This commit is contained in:
parent
4efca9aada
commit
3cb907051b
6 changed files with 23 additions and 32 deletions
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@ -31,7 +31,7 @@
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#elif COMPILER == COMPILER_GNU && __GNUC__ >= 3
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#elif COMPILER == COMPILER_GNU && __GNUC__ >= 3
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# include <ext/hash_map>
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# include <ext/hash_map>
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# include <ext/hash_set>
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# include <ext/hash_set>
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#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1 // VC9.0 SP1 and later
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#elif COMPILER == COMPILER_MICROSOFT && (_MSC_VER > 1500 || _MSC_VER == 1500 && _HAS_TR1) // VC9.0 SP1 and later
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# include <unordered_map>
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# include <unordered_map>
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# include <unordered_set>
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# include <unordered_set>
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#else
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#else
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@ -47,8 +47,8 @@
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using std::hash_map;
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using std::hash_map;
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using std::hash_set;
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using std::hash_set;
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#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1600 // VS100
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#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1600 // VS100
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# define UNORDERED_MAP std::tr1::unordered_map
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# define UNORDERED_MAP std::unordered_map
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# define UNORDERED_SET std::tr1::unordered_set
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# define UNORDERED_SET std::unordered_set
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# define HASH_NAMESPACE_START namespace std {
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# define HASH_NAMESPACE_START namespace std {
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# define HASH_NAMESPACE_END }
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# define HASH_NAMESPACE_END }
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#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1
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#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1
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@ -244,7 +244,7 @@ void PetAI::UpdateAI(const uint32 diff)
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if (inCombat && !m_creature->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(m_creature->getVictim()))
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if (inCombat && !m_creature->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(m_creature->getVictim()))
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{
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{
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targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(m_creature->getVictim(), spell));
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targetSpellStore.push_back(TargetSpellList::value_type(m_creature->getVictim(), spell));
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continue;
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continue;
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}
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}
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else
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else
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@ -260,7 +260,7 @@ void PetAI::UpdateAI(const uint32 diff)
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if (spell->CanAutoCast(Target))
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if (spell->CanAutoCast(Target))
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{
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{
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targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(Target, spell));
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targetSpellStore.push_back(TargetSpellList::value_type(Target, spell));
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spellUsed = true;
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spellUsed = true;
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break;
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break;
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11795"
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#define REVISION_NR "11796"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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@ -98,27 +98,21 @@
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">game</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">game</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">game</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">game</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.lib</TargetExt>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">game</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">game</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|X64'">game</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|X64'">game</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.lib</TargetExt>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">game</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">game</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.lib</TargetExt>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">game</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">game</TargetName>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.lib</TargetExt>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
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@ -140,11 +134,10 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalOptions>/MP /Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>false</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -160,8 +153,8 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -178,11 +171,10 @@
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<TargetEnvironment>X64</TargetEnvironment>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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</Midl>
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<ClCompile>
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<ClCompile>
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<AdditionalOptions>/MP /bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>false</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -198,8 +190,8 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -213,7 +205,7 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalOptions>/MP /Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -232,8 +224,8 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -250,7 +242,7 @@
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<TargetEnvironment>X64</TargetEnvironment>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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</Midl>
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<ClCompile>
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<ClCompile>
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<AdditionalOptions>/MP /bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -269,8 +261,8 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -284,11 +276,9 @@
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
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<ClCompile>
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<ClCompile>
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<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>false</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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||||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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@ -304,7 +294,7 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -321,11 +311,10 @@
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<TargetEnvironment>X64</TargetEnvironment>
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<TargetEnvironment>X64</TargetEnvironment>
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</Midl>
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</Midl>
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<ClCompile>
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<ClCompile>
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<AdditionalOptions>/MP /bigobj %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>false</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<CallingConvention>Cdecl</CallingConvention>
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<CompileAs>Default</CompileAs>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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</ClCompile>
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<ResourceCompile>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug_NoPCH|Win32">
|
<ProjectConfiguration Include="Debug_NoPCH|Win32">
|
||||||
<Configuration>Debug_NoPCH</Configuration>
|
<Configuration>Debug_NoPCH</Configuration>
|
||||||
|
|
@ -137,7 +138,7 @@
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
<CallingConvention>Cdecl</CallingConvention>
|
<CallingConvention>Cdecl</CallingConvention>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
|
|
@ -227,7 +228,7 @@
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
<CallingConvention>Cdecl</CallingConvention>
|
<CallingConvention>Cdecl</CallingConvention>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,5 @@
|
||||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
<ProjectConfiguration Include="Debug_NoPCH|Win32">
|
<ProjectConfiguration Include="Debug_NoPCH|Win32">
|
||||||
<Configuration>Debug_NoPCH</Configuration>
|
<Configuration>Debug_NoPCH</Configuration>
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue