[11796] Fix build in VS11 Developer Preview

This commit is contained in:
zergtmn 2011-09-18 00:13:18 +06:00
parent 4efca9aada
commit 3cb907051b
6 changed files with 23 additions and 32 deletions

View file

@ -31,7 +31,7 @@
#elif COMPILER == COMPILER_GNU && __GNUC__ >= 3 #elif COMPILER == COMPILER_GNU && __GNUC__ >= 3
# include <ext/hash_map> # include <ext/hash_map>
# include <ext/hash_set> # include <ext/hash_set>
#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1 // VC9.0 SP1 and later #elif COMPILER == COMPILER_MICROSOFT && (_MSC_VER > 1500 || _MSC_VER == 1500 && _HAS_TR1) // VC9.0 SP1 and later
# include <unordered_map> # include <unordered_map>
# include <unordered_set> # include <unordered_set>
#else #else
@ -47,8 +47,8 @@
using std::hash_map; using std::hash_map;
using std::hash_set; using std::hash_set;
#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1600 // VS100 #elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1600 // VS100
# define UNORDERED_MAP std::tr1::unordered_map # define UNORDERED_MAP std::unordered_map
# define UNORDERED_SET std::tr1::unordered_set # define UNORDERED_SET std::unordered_set
# define HASH_NAMESPACE_START namespace std { # define HASH_NAMESPACE_START namespace std {
# define HASH_NAMESPACE_END } # define HASH_NAMESPACE_END }
#elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1 #elif COMPILER == COMPILER_MICROSOFT && _MSC_VER >= 1500 && _HAS_TR1

View file

@ -244,7 +244,7 @@ void PetAI::UpdateAI(const uint32 diff)
if (inCombat && !m_creature->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(m_creature->getVictim())) if (inCombat && !m_creature->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(m_creature->getVictim()))
{ {
targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(m_creature->getVictim(), spell)); targetSpellStore.push_back(TargetSpellList::value_type(m_creature->getVictim(), spell));
continue; continue;
} }
else else
@ -260,7 +260,7 @@ void PetAI::UpdateAI(const uint32 diff)
if (spell->CanAutoCast(Target)) if (spell->CanAutoCast(Target))
{ {
targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(Target, spell)); targetSpellStore.push_back(TargetSpellList::value_type(Target, spell));
spellUsed = true; spellUsed = true;
break; break;
} }

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11795" #define REVISION_NR "11796"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__

View file

@ -98,27 +98,21 @@
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">game</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">game</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">game</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|X64'">game</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|X64'">game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|X64'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.\game__$(Platform)_$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">game</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">.lib</TargetExt>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.\game__$(Platform)_$(Configuration)\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">game</TargetName> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">game</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|X64'">.lib</TargetExt>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" /> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'" />
@ -140,11 +134,10 @@
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<AdditionalOptions>/MP /Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -160,8 +153,8 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles> <ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -178,11 +171,10 @@
<TargetEnvironment>X64</TargetEnvironment> <TargetEnvironment>X64</TargetEnvironment>
</Midl> </Midl>
<ClCompile> <ClCompile>
<AdditionalOptions>/MP /bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -198,8 +190,8 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles> <ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -213,7 +205,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<AdditionalOptions>/MP /Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/Zm300 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -232,8 +224,8 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles> <ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -250,7 +242,7 @@
<TargetEnvironment>X64</TargetEnvironment> <TargetEnvironment>X64</TargetEnvironment>
</Midl> </Midl>
<ClCompile> <ClCompile>
<AdditionalOptions>/MP /bigobj /Zm200 %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/bigobj /Zm300 %(AdditionalOptions)</AdditionalOptions>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -269,8 +261,8 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
<ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles> <ForcedIncludeFiles>pchdef.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -284,11 +276,9 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_NoPCH|Win32'">
<ClCompile> <ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -304,7 +294,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs> <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -321,11 +311,10 @@
<TargetEnvironment>X64</TargetEnvironment> <TargetEnvironment>X64</TargetEnvironment>
</Midl> </Midl>
<ClCompile> <ClCompile>
<AdditionalOptions>/MP /bigobj %(AdditionalOptions)</AdditionalOptions> <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\game\vmap;..\..\dep\ACE_wrappers;..\..\dep\include\g3dlite;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;MANGOS_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -341,7 +330,7 @@
<SuppressStartupBanner>true</SuppressStartupBanner> <SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs> <MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile> </ClCompile>
<ResourceCompile> <ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View file

@ -1,4 +1,5 @@
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_NoPCH|Win32"> <ProjectConfiguration Include="Debug_NoPCH|Win32">
<Configuration>Debug_NoPCH</Configuration> <Configuration>Debug_NoPCH</Configuration>
@ -137,7 +138,7 @@
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
</ClCompile> </ClCompile>
<Link> <Link>
@ -227,7 +228,7 @@
<PrecompiledHeader> <PrecompiledHeader>
</PrecompiledHeader> </PrecompiledHeader>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
</ClCompile> </ClCompile>
<Link> <Link>

View file

@ -1,4 +1,5 @@
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug_NoPCH|Win32"> <ProjectConfiguration Include="Debug_NoPCH|Win32">
<Configuration>Debug_NoPCH</Configuration> <Configuration>Debug_NoPCH</Configuration>