diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 9963129c9..852086125 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -115,7 +115,7 @@ Creature::Creature(CreatureSubtype subtype) : Unit(), i_AI(NULL), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), m_groupLootId(0), m_lootMoney(0), m_lootRecipient(0), -m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), +m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(5.0f), m_subtype(subtype), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_needNotify(false), @@ -271,8 +271,6 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data ) // checked at loading m_defaultMovementType = MovementGeneratorType(cinfo->MovementType); - if(!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE) - m_defaultMovementType = IDLE_MOTION_TYPE; return true; } @@ -1889,7 +1887,7 @@ void Creature::GetRespawnCoord( float &x, float &y, float &z, float* ori, float* if (ori) *ori = data->orientation; if (dist) - *dist = data->spawndist; + *dist = GetRespawnRadius(); return; } diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index e8ac529d3..c39f57de7 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "9555" + #define REVISION_NR "9556" #endif // __REVISION_NR_H__