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[11402] More info about spell effect targets in debug output.
After deep past switch to per-target apply spell effects at cast old debug output has been non-informative for multi-target spells.
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parent
8c91b6509d
commit
3d90d921cc
2 changed files with 6 additions and 2 deletions
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@ -4363,7 +4363,11 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
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damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
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damage = int32(CalculateDamage(i, unitTarget) * DamageMultiplier);
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DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u Effect%d : %u", m_spellInfo->Id, i, eff);
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DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Spell %u Effect%d : %u Targets: %s, %s, %s",
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m_spellInfo->Id, i, eff,
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unitTarget ? unitTarget->GetGuidStr().c_str() : "-",
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itemTarget ? itemTarget->GetGuidStr().c_str() : "-",
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gameObjTarget ? gameObjTarget->GetGuidStr().c_str() : "-");
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if(eff < TOTAL_SPELL_EFFECTS)
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if(eff < TOTAL_SPELL_EFFECTS)
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{
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{
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11401"
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#define REVISION_NR "11402"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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