[10801] More ObjectGuid uses in battleground code.

This commit is contained in:
VladimirMangos 2010-12-01 13:26:56 +03:00
parent 6d13cd6553
commit 3de8212e03
12 changed files with 82 additions and 80 deletions

View file

@ -418,7 +418,7 @@ void BattleGroundEY::Reset()
m_HonorScoreTics[BG_TEAM_HORDE] = 0;
m_FlagState = BG_EY_FLAG_STATE_ON_BASE;
m_FlagKeeper.Clear();
m_DroppedFlagGUID = 0;
m_DroppedFlagGuid.Clear();
m_PointAddingTimer = 0;
m_TowerCapCheckTimer = 0;
bool isBGWeekend = BattleGroundMgr::IsBGWeekend(GetTypeID());
@ -459,13 +459,13 @@ void BattleGroundEY::RespawnFlagAfterDrop()
{
RespawnFlag(true);
GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID());
GameObject *obj = GetBgMap()->GetGameObject(GetDroppedFlagGuid());
if (obj)
obj->Delete();
else
sLog.outError("BattleGroundEY: Unknown dropped flag guid: %u",GUID_LOPART(GetDroppedFlagGUID()));
sLog.outError("BattleGroundEY: Unknown dropped flag: %s", GetDroppedFlagGuid().GetString().c_str());
SetDroppedFlagGUID(0);
ClearDroppedFlagGuid();
}
void BattleGroundEY::HandleKillPlayer(Player *player, Player *killer)