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Merge remote branch 'origin/master' into 330
This commit is contained in:
commit
3def8fa353
134 changed files with 1751 additions and 2300 deletions
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@ -129,7 +129,7 @@ void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
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recv_data >> guid;
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Player *pChar = objmgr.GetPlayer(guid);
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Player *pChar = sObjectMgr.GetPlayer(guid);
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if (pChar)
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SendNameQueryOpcode(pChar);
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@ -153,7 +153,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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uint64 guid;
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recv_data >> guid;
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CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
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CreatureInfo const *ci = ObjectMgr::GetCreatureTemplate(entry);
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if (ci)
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{
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std::string Name, SubName;
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@ -163,7 +163,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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CreatureLocale const *cl = objmgr.GetCreatureLocale(entry);
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CreatureLocale const *cl = sObjectMgr.GetCreatureLocale(entry);
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if (cl)
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{
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if (cl->Name.size() > size_t(loc_idx) && !cl->Name[loc_idx].empty())
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@ -218,7 +218,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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uint64 guid;
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recv_data >> guid;
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const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
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const GameObjectInfo *info = ObjectMgr::GetGameObjectInfo(entryID);
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if(info)
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{
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std::string Name;
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@ -232,7 +232,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID);
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GameObjectLocale const *gl = sObjectMgr.GetGameObjectLocale(entryID);
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if (gl)
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{
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if (gl->Name.size() > size_t(loc_idx) && !gl->Name[loc_idx].empty())
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@ -298,7 +298,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
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if(corpseMapEntry->IsDungeon() && corpseMapEntry->entrance_map >= 0)
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{
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// if corpse map have entrance
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if(Map const* entranceMap = MapManager::Instance().CreateBaseMap(corpseMapEntry->entrance_map))
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if(Map const* entranceMap = sMapMgr.CreateBaseMap(corpseMapEntry->entrance_map))
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{
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mapid = corpseMapEntry->entrance_map;
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x = corpseMapEntry->entrance_x;
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@ -331,7 +331,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
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recv_data >> guid;
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_player->SetTargetGUID(guid);
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GossipText const* pGossip = objmgr.GetGossipText(textID);
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GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
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WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
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data << textID;
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@ -364,7 +364,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
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NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(textID);
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if (nl)
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{
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for (int i = 0; i < 8; ++i)
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@ -435,7 +435,7 @@ void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
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int loc_idx = GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID);
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PageTextLocale const *pl = sObjectMgr.GetPageTextLocale(pageID);
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if (pl)
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{
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if (pl->Text.size() > size_t(loc_idx) && !pl->Text[loc_idx].empty())
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