mirror of
https://github.com/mangosfour/server.git
synced 2025-12-30 10:37:12 +00:00
[11743] Fixed auction crash in case missing localization for only some items
Source crash in missing locale strings array size check before access to it in locale structure. Also move repeating code for access to wide used localization string arrays to ObjectMgr functions.
This commit is contained in:
parent
bc171d5f97
commit
3e0cacbdaf
15 changed files with 203 additions and 315 deletions
|
|
@ -940,13 +940,11 @@ void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count)
|
|||
// save new item before send
|
||||
markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
|
||||
|
||||
int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex();
|
||||
|
||||
// subject: item name
|
||||
std::string subject = markProto->Name1;
|
||||
int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex();
|
||||
if (loc_idx >= 0 )
|
||||
if (ItemLocale const *il = sObjectMgr.GetItemLocale(markProto->ItemId))
|
||||
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
||||
subject = il->Name[loc_idx];
|
||||
sObjectMgr.GetItemLocaleStrings(markProto->ItemId, loc_idx, &subject);
|
||||
|
||||
// text
|
||||
std::string textFormat = plr->GetSession()->GetMangosString(LANG_BG_MARK_BY_MAIL);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue