[10076] Fixed crash at remove from world pet under SPELL_AURA_MOD_POSSESS_PET

* Prevent crash at camera list update at attempt increment end() iterator.
* Properly do unapply SPELL_AURA_MOD_POSSESS_PET (GetPet() can return NULL at call, and not need checked)
* Propertly call unapply at delete auras cases for auras that set player-caster mover pointer.
This commit is contained in:
VladimirMangos 2010-06-19 02:24:43 +04:00
parent 81851074ad
commit 3e210228f9
4 changed files with 50 additions and 21 deletions

View file

@ -80,8 +80,16 @@ class MANGOS_DLL_SPEC ViewPoint
void CameraCall(void (Camera::*handler)())
{
if (!m_cameras.empty())
for(m_camera_iter = m_cameras.begin(); m_camera_iter!=m_cameras.end(); ++m_camera_iter)
{
for(m_camera_iter = m_cameras.begin(); m_camera_iter != m_cameras.end(); ++m_camera_iter)
{
((*m_camera_iter)->*handler)();
// can be end() after handler
if (m_camera_iter == m_cameras.end())
break;
}
}
}
public:

View file

@ -3710,36 +3710,40 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Pet *pet = caster->GetPet();
if(!pet || pet != GetTarget())
Unit* target = GetTarget();
if (target->GetTypeId() != TYPEID_UNIT)
return;
Creature* pet = (Creature*)target; // not need more stricted type check
Player* p_caster = (Player*)caster;
Camera& camera = p_caster->GetCamera();
if(apply)
if (apply)
{
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
camera.SetView(pet);
}
else
{
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
camera.ResetView();
}
p_caster->SetCharm(pet);
p_caster->SetClientControl(pet, 1);
((Player*)caster)->SetMover(pet);
p_caster->SetCharm(apply ? pet : NULL);
p_caster->SetClientControl(pet, apply ? 1 : 0);
((Player*)caster)->SetMover(apply ? pet : NULL);
pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
if(apply)
{
pet->StopMoving();
pet->GetMotionMaster()->Clear();
pet->GetMotionMaster()->Clear(false);
pet->GetMotionMaster()->MoveIdle();
}
else
{
camera.ResetView();
p_caster->SetCharm(NULL);
p_caster->SetClientControl(pet, 0);
p_caster->SetMover(NULL);
// on delete only do caster related effects
if(m_removeMode == AURA_REMOVE_BY_DELETE)
return;
pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
pet->AttackStop();
pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
pet->AddSplineFlag(SPLINEFLAG_WALKMODE);
@ -8272,9 +8276,13 @@ void Aura::HandleAuraControlVehicle(bool apply, bool Real)
if(!Real)
return;
Unit* target = GetTarget();
if (target->GetTypeId() != TYPEID_UNIT || !((Creature*)target)->isVehicle())
return;
Vehicle* vehicle = (Vehicle*)target;
Unit *player = GetCaster();
Vehicle *vehicle = dynamic_cast<Vehicle*>(GetTarget());
if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
if(!player || player->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)

View file

@ -4511,7 +4511,20 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST, "Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
// some auras also need to apply modifier (on caster) on remove
if (mode != AURA_REMOVE_BY_DELETE || Aur->GetModifier()->m_auraname == SPELL_AURA_MOD_POSSESS)
if (mode == AURA_REMOVE_BY_DELETE)
{
switch (Aur->GetModifier()->m_auraname)
{
// need properly undo any auras with player-caster mover set (or will crash at next caster move packet)
case SPELL_AURA_MOD_POSSESS:
case SPELL_AURA_MOD_POSSESS_PET:
case SPELL_AURA_CONTROL_VEHICLE:
Aur->ApplyModifier(false,true);
break;
default: break;
}
}
else
Aur->ApplyModifier(false,true);
if (Aur->_RemoveAura())

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "10075"
#define REVISION_NR "10076"
#endif // __REVISION_NR_H__