mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 16:37:01 +00:00
[8041] Avoid send talent info many times at loading. Small cleanups.
This commit is contained in:
parent
68848314e2
commit
3e2b810376
6 changed files with 16 additions and 17 deletions
|
|
@ -4652,7 +4652,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
|
|||
return true;
|
||||
}
|
||||
|
||||
// Try reset talenents as Hunter Pet
|
||||
// Try reset talents as Hunter Pet
|
||||
Creature* creature = getSelectedCreature();
|
||||
if (creature && creature->isPet() && ((Pet *)creature)->getPetType() == HUNTER_PET)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -423,7 +423,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
|
|||
m_lastPotionId = 0;
|
||||
|
||||
m_activeSpec = 0;
|
||||
m_specsCount = 0;
|
||||
m_specsCount = 1;
|
||||
|
||||
for (int i = 0; i < BASEMOD_END; ++i)
|
||||
{
|
||||
|
|
@ -2359,7 +2359,8 @@ void Player::InitTalentForLevel()
|
|||
SetFreeTalentPoints(talentPointsForLevel-m_usedTalentCount);
|
||||
}
|
||||
|
||||
SendTalentsInfoData(false); // update at client
|
||||
if(!GetSession()->PlayerLoading())
|
||||
SendTalentsInfoData(false); // update at client
|
||||
}
|
||||
|
||||
void Player::InitStatsForLevel(bool reapplyMods)
|
||||
|
|
@ -3250,7 +3251,6 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
|
||||
{
|
||||
m_spellCooldowns.erase(spell_id);
|
||||
|
|
@ -19994,14 +19994,13 @@ bool Player::canSeeSpellClickOn(Creature const *c) const
|
|||
void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
|
||||
{
|
||||
*data << uint32(GetFreeTalentPoints()); // unspentTalentPoints
|
||||
uint8 talentGroupCount = 1;
|
||||
*data << uint8(talentGroupCount); // talent group count (0, 1 or 2)
|
||||
*data << uint8(0); // talent group index (0 or 1)
|
||||
*data << uint8(m_specsCount); // talent group count (0, 1 or 2)
|
||||
*data << uint8(m_activeSpec); // talent group index (0 or 1)
|
||||
|
||||
if(talentGroupCount)
|
||||
if(m_specsCount)
|
||||
{
|
||||
// loop through all specs (only 1 for now)
|
||||
for(uint32 groups = 0; groups < talentGroupCount; ++groups)
|
||||
for(uint32 specIdx = 0; specIdx < m_specsCount; ++specIdx)
|
||||
{
|
||||
uint8 talentIdCount = 0;
|
||||
size_t pos = data->wpos();
|
||||
|
|
@ -20026,7 +20025,7 @@ void Player::BuildPlayerTalentsInfoData(WorldPacket *data)
|
|||
|
||||
// find max talent rank
|
||||
int32 curtalent_maxrank = -1;
|
||||
for(int32 k = 4; k > -1; --k)
|
||||
for(int32 k = MAX_TALENT_RANK-1; k > -1; --k)
|
||||
{
|
||||
if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k]))
|
||||
{
|
||||
|
|
@ -20300,4 +20299,4 @@ void Player::ActivateSpec(uint32 specNum)
|
|||
return;
|
||||
|
||||
resetTalents(true);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -681,8 +681,8 @@ enum SpellEffects
|
|||
SPELL_EFFECT_MILLING = 158,
|
||||
SPELL_EFFECT_ALLOW_RENAME_PET = 159,
|
||||
SPELL_EFFECT_160 = 160,
|
||||
SPELL_EFFECT_161 = 161,
|
||||
SPELL_EFFECT_162 = 162,
|
||||
SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
|
||||
SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
|
||||
TOTAL_SPELL_EFFECTS = 163
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -5712,4 +5712,4 @@ void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* ta
|
|||
TagUnitMap.push_back(healthQueue.top().getUnit());
|
||||
healthQueue.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -218,8 +218,8 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
|
|||
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
|
||||
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
|
||||
&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
|
||||
&Spell::EffectNULL, //161 SPELL_EFFECT_161 second talent spec (learn/revert)
|
||||
&Spell::EffectNULL //162 SPELL_EFFECT_162 activate primary/secondary spec
|
||||
&Spell::EffectNULL, //161 SPELL_EFFECT_TALENT_SPEC_COUNT second talent spec (learn/revert)
|
||||
&Spell::EffectNULL, //162 SPELL_EFFECT_TALENT_SPEC_SELECT activate primary/secondary spec
|
||||
};
|
||||
|
||||
void Spell::EffectNULL(uint32 /*i*/)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8040"
|
||||
#define REVISION_NR "8041"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue