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[9129] Rename BG/arena queue_id to bracket_id and related functions/etc
This is more consistent to wide used terms Also some other cleanups.
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10 changed files with 174 additions and 172 deletions
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@ -19175,16 +19175,16 @@ bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const
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return true;
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}
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BGQueueIdBasedOnLevel Player::GetBattleGroundQueueIdFromLevel() const
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BattleGroundBracketId Player::GetBattleGroundBracketIdFromLevel() const
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{
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// for ranges 0 - 19, 20 - 29, 30 - 39, 40 - 49, 50 - 59, 60 - 69, 70 - 79, 80
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uint32 queue_id = ( getLevel() / 10) - 1;
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if( queue_id >= MAX_BATTLEGROUND_QUEUES )
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uint32 bracket_id = ( getLevel() / 10) - 1;
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if( bracket_id >= MAX_BATTLEGROUND_BRACKETS )
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{
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sLog.outError("BattleGround: too high queue_id %u for player %u (acc: %u) with level %u", queue_id, GetGUIDLow(), GetSession()->GetAccountId(), getLevel());
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return QUEUE_ID_MAX_LEVEL_80;
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sLog.outError("BattleGround: too high bracket_id %u for player %u (acc: %u) with level %u", bracket_id, GetGUIDLow(), GetSession()->GetAccountId(), getLevel());
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return BG_BRACKET_ID_LAST;
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}
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return BGQueueIdBasedOnLevel(queue_id);
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return BattleGroundBracketId(bracket_id);
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}
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float Player::GetReputationPriceDiscount( Creature const* pCreature ) const
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