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Update to latest client build 10505.
Fixed CMSG_AUCTION_SELL_ITEM. Fixed CMSG_BUY_PETITION. Some other fixes.
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parent
f865cd7962
commit
3f33946d6a
13 changed files with 96 additions and 51 deletions
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@ -13794,7 +13794,7 @@ void Player::SendQuestFailed( uint32 quest_id )
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if( quest_id )
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{
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WorldPacket data( SMSG_QUESTGIVER_QUEST_FAILED, 4+4 );
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data << quest_id;
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data << uint32(quest_id);
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data << uint32(0); // failed reason (4 for inventory is full)
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GetSession()->SendPacket( &data );
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
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@ -13806,7 +13806,7 @@ void Player::SendQuestTimerFailed( uint32 quest_id )
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if( quest_id )
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{
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WorldPacket data( SMSG_QUESTUPDATE_FAILEDTIMER, 4 );
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data << quest_id;
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data << uint32(quest_id);
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GetSession()->SendPacket( &data );
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sLog.outDebug("WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
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}
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@ -14225,7 +14225,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
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// if server restart after player save in BG or area
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// player can have current coordinates in to BG/Arean map, fix this
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// player can have current coordinates in to BG/Arena map, fix this
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if(!mapEntry || mapEntry->IsBattleGroundOrArena())
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{
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const WorldLocation& _loc = GetBattleGroundEntryPoint();
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