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[11078] Implement a better approximation for vmap liquid levels with diverging "up" directions.
Okay, so game designers CAN fool gravity...I bet they can tilt their cup without spilling the coffee IRL too :p Only way to do it precisely would be to generate a polygon mesh from the height map and resort to (much slower) raytracing.
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11077"
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#define REVISION_NR "11078"
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#endif // __REVISION_NR_H__
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