[11078] Implement a better approximation for vmap liquid levels with diverging "up" directions.

Okay, so game designers CAN fool gravity...I bet they can tilt their cup without spilling the coffee IRL too :p
Only way to do it precisely would be to generate a polygon mesh from the height map and resort to (much slower) raytracing.
This commit is contained in:
Lynx3d 2011-01-29 03:40:35 +01:00
parent 2fd536fe43
commit 3f913454e4
2 changed files with 7 additions and 5 deletions

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