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[8647] Use correct check in _BuildMovementUpdate, if creature can fly.
Signed-off-by: NoFantasy <nofantasy@nf.no>
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b780e2dd80
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2 changed files with 2 additions and 2 deletions
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@ -257,7 +257,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags, uint32 flags2
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{
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case TYPEID_UNIT:
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{
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flags2 = ((Unit*)this)->isInFlight() ? (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING) : MOVEMENTFLAG_NONE;
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flags2 = ((Creature*)this)->canFly() ? (MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_LEVITATING) : MOVEMENTFLAG_NONE;
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}
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break;
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case TYPEID_PLAYER:
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