[7219] Improvements ins shift-links work.

* Implement support 'Hplayer' link type. Mostly as player name highlights in command messages.
* Support shift-links parsing withoyt '|c' color prefix
* Many related code cleanups.
This commit is contained in:
VladimirMangos 2009-02-02 03:07:03 +03:00
parent a26f327314
commit 4039fa8a4a
6 changed files with 284 additions and 224 deletions

View file

@ -257,16 +257,9 @@ bool ChatHandler::HandleGPSCommand(const char* args)
WorldObject *obj = NULL;
if (*args)
{
std::string name = args;
if(normalizePlayerName(name))
obj = objmgr.GetPlayer(name.c_str());
if(!obj)
{
uint64 guid = extractGuidFromLink((char*)args);
if(guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
}
uint64 guid = extractGuidFromLink((char*)args);
if(guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if(!obj)
{
@ -345,9 +338,8 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
if(!*args)
return false;
std::string name = args;
if(!normalizePlayerName(name))
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@ -357,13 +349,14 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
Player *chr = objmgr.GetPlayer(name.c_str());
if (chr)
{
std::string nameLink = playerLink(chr->GetName());
// check online security
if (HasLowerSecurity(chr, 0))
return false;
if(chr->IsBeingTeleported()==true)
{
PSendSysMessage(LANG_IS_TELEPORTED, chr->GetName());
PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -373,7 +366,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
if(pMap->IsBattleGroundOrArena())
{
// cannot summon to bg
PSendSysMessage(LANG_CANNOT_SUMMON_TO_BG,chr->GetName());
PSendSysMessage(LANG_CANNOT_SUMMON_TO_BG,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -383,7 +376,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
if( cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId() )
{
// cannot summon from instance to instance
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,chr->GetName());
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -394,15 +387,15 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) )
// the last check is a bit excessive, but let it be, just in case
{
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,chr->GetName());
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
}
PSendSysMessage(LANG_SUMMONING, chr->GetName(),"");
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),"");
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_SUMMONED_BY, GetName());
ChatHandler(chr).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
// stop flight if need
if(chr->isInFlight())
@ -425,7 +418,9 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
if (HasLowerSecurity(NULL, guid))
return false;
PSendSysMessage(LANG_SUMMONING, name.c_str(),GetMangosString(LANG_OFFLINE));
std::string nameLink = playerLink(name);
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetMangosString(LANG_OFFLINE));
// in point where GM stay
Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(),
@ -453,9 +448,8 @@ bool ChatHandler::HandleGonameCommand(const char* args)
Player* _player = m_session->GetPlayer();
std::string name = args;
if(!normalizePlayerName(name))
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@ -469,20 +463,22 @@ bool ChatHandler::HandleGonameCommand(const char* args)
if (HasLowerSecurity(chr, 0))
return false;
std::string nameLink = playerLink(name);
Map* cMap = chr->GetMap();
if(cMap->IsBattleGroundOrArena())
{
// only allow if gm mode is on
if (!_player->isGameMaster())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chr->GetName());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
// if already in a bg, don't let port to other
else if (_player->GetBattleGroundId())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chr->GetName());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -502,7 +498,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
// we are in group, we can go only if we are in the player group
if (_player->GetGroup() != chr->GetGroup())
{
PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chr->GetName());
PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -536,10 +532,12 @@ bool ChatHandler::HandleGonameCommand(const char* args)
_player->SetDifficulty(chr->GetDifficulty());
}
PSendSysMessage(LANG_APPEARING_AT, chr->GetName());
PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
std::string plNameLink = playerLink(_player->GetName());
if (_player->IsVisibleGloballyFor(chr))
ChatHandler(chr).PSendSysMessage(LANG_APPEARING_TO, _player->GetName());
ChatHandler(chr).PSendSysMessage(LANG_APPEARING_TO, plNameLink.c_str());
// stop flight if need
if(_player->isInFlight())
@ -566,7 +564,9 @@ bool ChatHandler::HandleGonameCommand(const char* args)
if (HasLowerSecurity(NULL, guid))
return false;
PSendSysMessage(LANG_APPEARING_AT, name.c_str());
std::string nameLink = playerLink(name);
PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
// to point where player stay (if loaded)
float x,y,z,o;
@ -612,9 +612,8 @@ bool ChatHandler::HandleRecallCommand(const char* args)
}
else
{
std::string name = args;
if(!normalizePlayerName(name))
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@ -637,7 +636,8 @@ bool ChatHandler::HandleRecallCommand(const char* args)
if(chr->IsBeingTeleported())
{
PSendSysMessage(LANG_IS_TELEPORTED, chr->GetName());
std::string nameLink = playerLink(chr->GetName());
PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -1989,9 +1989,13 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
// format: name "subject text" "mail text"
char* pName = strtok((char*)args, " ");
if(!pName)
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
char* tail1 = strtok(NULL, "");
if(!tail1)
@ -2029,18 +2033,10 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
if (!msgText)
return false;
// pName, msgSubject, msgText isn't NUL after prev. check
std::string name = pName;
// msgSubject, msgText isn't NUL after prev. check
std::string subject = msgSubject;
std::string text = msgText;
if(!normalizePlayerName(name))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name);
if(!receiver_guid)
{
@ -2060,7 +2056,8 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE);
PSendSysMessage(LANG_MAIL_SENT, name.c_str());
std::string nameLink = playerLink(name);
PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str());
return true;
}
@ -2070,14 +2067,8 @@ bool ChatHandler::HandleNameTeleCommand(const char * args)
if(!*args)
return false;
char* pName = strtok((char*)args, " ");
if(!pName)
return false;
std::string name = pName;
if(!normalizePlayerName(name))
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@ -2104,16 +2095,21 @@ bool ChatHandler::HandleNameTeleCommand(const char * args)
if (HasLowerSecurity(chr, 0))
return false;
std::string nameLink = playerLink(name);
if(chr->IsBeingTeleported()==true)
{
PSendSysMessage(LANG_IS_TELEPORTED, chr->GetName());
PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_TELEPORTING_TO, chr->GetName(),"", tele->name.c_str());
if (needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetName());
{
std::string plNameLink = playerLink(GetName());
ChatHandler(chr).PSendSysMessage(LANG_TELEPORTED_TO_BY, plNameLink.c_str());
}
// stop flight if need
if(chr->isInFlight())
@ -2127,13 +2123,15 @@ bool ChatHandler::HandleNameTeleCommand(const char * args)
chr->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation);
}
else if (uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()))
else if (uint64 guid = objmgr.GetPlayerGUIDByName(name))
{
// check offline security
if (HasLowerSecurity(NULL, guid))
return false;
PSendSysMessage(LANG_TELEPORTING_TO, name.c_str(), GetMangosString(LANG_OFFLINE), tele->name.c_str());
std::string nameLink = playerLink(name);
PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), GetMangosString(LANG_OFFLINE), tele->name.c_str());
Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,
MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),guid);
}
@ -2170,10 +2168,12 @@ bool ChatHandler::HandleGroupTeleCommand(const char * args)
return false;
}
std::string nameLink = playerLink(player->GetName());
Group *grp = player->GetGroup();
if(!grp)
{
PSendSysMessage(LANG_NOT_IN_GROUP,player->GetName());
PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -2189,15 +2189,17 @@ bool ChatHandler::HandleGroupTeleCommand(const char * args)
if (HasLowerSecurity(pl, 0))
return false;
std::string plNameLink = playerLink(pl->GetName());
if(pl->IsBeingTeleported())
{
PSendSysMessage(LANG_IS_TELEPORTED, pl->GetName());
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
continue;
}
PSendSysMessage(LANG_TELEPORTING_TO, pl->GetName(),"", tele->name.c_str());
PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(),"", tele->name.c_str());
if (needReportToTarget(pl))
ChatHandler(pl).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetName());
ChatHandler(pl).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
if(pl->isInFlight())
@ -2221,9 +2223,8 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
if(!*args)
return false;
std::string name = args;
if(!normalizePlayerName(name))
std::string name = extractPlayerNameFromLink((char*)args);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
@ -2244,9 +2245,11 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
Group *grp = player->GetGroup();
std::string nameLink = playerLink(name);
if(!grp)
{
PSendSysMessage(LANG_NOT_IN_GROUP,player->GetName());
PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -2276,9 +2279,11 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
if (HasLowerSecurity(pl, 0))
return false;
std::string plNameLink = playerLink(name);
if(pl->IsBeingTeleported()==true)
{
PSendSysMessage(LANG_IS_TELEPORTED, pl->GetName());
PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@ -2290,15 +2295,15 @@ bool ChatHandler::HandleGroupgoCommand(const char* args)
if ( plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId() )
{
// cannot summon from instance to instance
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,pl->GetName());
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,plNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
}
PSendSysMessage(LANG_SUMMONING, pl->GetName(),"");
PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(),"");
if (needReportToTarget(pl))
ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, GetName());
ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str());
// stop flight if need
if(pl->isInFlight())