[11284] Implement prepared statements for INSERT+DELETE+UPDATE SQL requests. Should improve player save performance + lower MySQL server CPU usage.

Note: PostgreSQL does not have prepared statements implemented using native APIs.

Huge thanks to Undergarun, kero99 and Vinolentus.

Signed-off-by: Ambal <pogrebniak@gala.net>
This commit is contained in:
Ambal 2011-03-25 21:52:59 +02:00
parent d9374d936f
commit 40ef9cbf2f
24 changed files with 1823 additions and 488 deletions

View file

@ -267,10 +267,8 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const
std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
{
ss << "'";
for(int i = 0; i < TaxiMaskSize; ++i)
ss << taxi.m_taximask[i] << " ";
ss << "'";
return ss;
}
@ -3714,14 +3712,15 @@ void Player::_LoadSpellCooldowns(QueryResult *result)
void Player::_SaveSpellCooldowns()
{
CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow());
static SqlStatementID deleteSpellCooldown ;
static SqlStatementID insertSpellCooldown ;
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteSpellCooldown, "DELETE FROM character_spell_cooldown WHERE guid = ?");
stmt.PExecute(GetGUIDLow());
time_t curTime = time(NULL);
time_t infTime = curTime + infinityCooldownDelayCheck;
bool first_round = true;
std::ostringstream ss;
// remove outdated and save active
for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();)
{
@ -3729,24 +3728,13 @@ void Player::_SaveSpellCooldowns()
m_spellCooldowns.erase(itr++);
else if(itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload
{
if (first_round)
{
ss << "INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES ";
first_round = false;
}
// next new/changed record prefix
else
ss << ", ";
ss << "(" << GetGUIDLow() << "," << itr->first << "," << itr->second.itemid << "," << uint64(itr->second.end) << ")";
stmt = CharacterDatabase.CreateStatement(insertSpellCooldown, "INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES( ?, ?, ?, ?)");
stmt.PExecute(GetGUIDLow(), itr->first, itr->second.itemid, uint64(itr->second.end));
++itr;
}
else
++itr;
}
// if something changed execute
if (!first_round)
CharacterDatabase.Execute( ss.str().c_str() );
}
uint32 Player::resetTalentsCost() const
@ -11472,7 +11460,12 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
}
if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_DYNFLAG_WRAPPED))
CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
{
static SqlStatementID delGifts ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delGifts, "DELETE FROM character_gifts WHERE item_guid = ?");
stmt.PExecute(pItem->GetGUIDLow());
}
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
@ -17091,144 +17084,156 @@ void Player::SaveToDB()
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM characters WHERE guid = '%u'",GetGUIDLow());
static SqlStatementID delChar ;
static SqlStatementID insChar ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delChar, "DELETE FROM characters WHERE guid = ?");
stmt.PExecute(GetGUIDLow());
std::string sql_name = m_name;
CharacterDatabase.escape_string(sql_name);
std::ostringstream ss;
ss << "INSERT INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
SqlStatement uberInsert = CharacterDatabase.CreateStatement(insChar, "INSERT INTO characters (guid,account,name,race,class,gender,level,xp,money,playerBytes,playerBytes2,playerFlags,"
"map, dungeon_difficulty, position_x, position_y, position_z, orientation, "
"taximask, online, cinematic, "
"totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, "
"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) VALUES ("
<< GetGUIDLow() << ", "
<< GetSession()->GetAccountId() << ", '"
<< sql_name << "', "
<< (uint32)getRace() << ", "
<< (uint32)getClass() << ", "
<< (uint32)getGender() << ", "
<< getLevel() << ", "
<< GetUInt32Value(PLAYER_XP) << ", "
<< GetMoney() << ", "
<< GetUInt32Value(PLAYER_BYTES) << ", "
<< GetUInt32Value(PLAYER_BYTES_2) << ", "
<< GetUInt32Value(PLAYER_FLAGS) << ", ";
"power4, power5, power6, power7, specCount, activeSpec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, "
"?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, ?, ?, ?, "
"?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) ");
uberInsert.addUInt32(GetGUIDLow());
uberInsert.addUInt32(GetSession()->GetAccountId());
uberInsert.addString(m_name);
uberInsert.addUInt8(getRace());
uberInsert.addUInt8(getClass());
uberInsert.addUInt8(getGender());
uberInsert.addUInt32(getLevel());
uberInsert.addUInt32(GetUInt32Value(PLAYER_XP));
uberInsert.addUInt32(GetMoney());
uberInsert.addUInt32(GetUInt32Value(PLAYER_BYTES));
uberInsert.addUInt32(GetUInt32Value(PLAYER_BYTES_2));
uberInsert.addUInt32(GetUInt32Value(PLAYER_FLAGS));
if(!IsBeingTeleported())
{
ss << GetMapId() << ", "
<< (uint32)GetDungeonDifficulty() << ", "
<< finiteAlways(GetPositionX()) << ", "
<< finiteAlways(GetPositionY()) << ", "
<< finiteAlways(GetPositionZ()) << ", "
<< finiteAlways(GetOrientation()) << ", ";
uberInsert.addUInt32(GetMapId());
uberInsert.addUInt32(uint32(GetDungeonDifficulty()));
uberInsert.addFloat(finiteAlways(GetPositionX()));
uberInsert.addFloat(finiteAlways(GetPositionY()));
uberInsert.addFloat(finiteAlways(GetPositionZ()));
uberInsert.addFloat(finiteAlways(GetOrientation()));
}
else
{
ss << GetTeleportDest().mapid << ", "
<< (uint32)GetDungeonDifficulty() << ", "
<< finiteAlways(GetTeleportDest().coord_x) << ", "
<< finiteAlways(GetTeleportDest().coord_y) << ", "
<< finiteAlways(GetTeleportDest().coord_z) << ", "
<< finiteAlways(GetTeleportDest().orientation) << ", ";
uberInsert.addUInt32(GetTeleportDest().mapid);
uberInsert.addUInt32(uint32(GetDungeonDifficulty()));
uberInsert.addFloat(finiteAlways(GetTeleportDest().coord_x));
uberInsert.addFloat(finiteAlways(GetTeleportDest().coord_y));
uberInsert.addFloat(finiteAlways(GetTeleportDest().coord_z));
uberInsert.addFloat(finiteAlways(GetTeleportDest().orientation));
}
ss << m_taxi << ", "; // string with TaxiMaskSize numbers
std::ostringstream ss;
ss << m_taxi; // string with TaxiMaskSize numbers
uberInsert.addString(ss);
ss << (IsInWorld() ? 1 : 0) << ", ";
uberInsert.addUInt32(IsInWorld() ? 1 : 0);
ss << m_cinematic << ", ";
uberInsert.addUInt32(m_cinematic);
ss << m_Played_time[PLAYED_TIME_TOTAL] << ", ";
ss << m_Played_time[PLAYED_TIME_LEVEL] << ", ";
uberInsert.addUInt32(m_Played_time[PLAYED_TIME_TOTAL]);
uberInsert.addUInt32(m_Played_time[PLAYED_TIME_LEVEL]);
ss << finiteAlways(m_rest_bonus) << ", ";
ss << (uint64)time(NULL) << ", ";
ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ", ";
uberInsert.addFloat(finiteAlways(m_rest_bonus));
uberInsert.addUInt64(uint64(time(NULL)));
uberInsert.addUInt32(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0);
//save, far from tavern/city
//save, but in tavern/city
ss << m_resetTalentsCost << ", ";
ss << (uint64)m_resetTalentsTime << ", ";
uberInsert.addUInt32(m_resetTalentsCost);
uberInsert.addUInt64(uint64(m_resetTalentsTime));
ss << finiteAlways(m_movementInfo.GetTransportPos()->x) << ", ";
ss << finiteAlways(m_movementInfo.GetTransportPos()->y) << ", ";
ss << finiteAlways(m_movementInfo.GetTransportPos()->z) << ", ";
ss << finiteAlways(m_movementInfo.GetTransportPos()->o) << ", ";
uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->x));
uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->y));
uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->z));
uberInsert.addFloat(finiteAlways(m_movementInfo.GetTransportPos()->o));
if (m_transport)
ss << m_transport->GetGUIDLow();
uberInsert.addUInt32(m_transport->GetGUIDLow());
else
ss << "0";
ss << ", ";
uberInsert.addUInt32(0);
ss << m_ExtraFlags << ", ";
uberInsert.addUInt32(m_ExtraFlags);
ss << uint32(m_stableSlots) << ", "; // to prevent save uint8 as char
uberInsert.addUInt32(uint32(m_stableSlots)); // to prevent save uint8 as char
ss << uint32(m_atLoginFlags) << ", ";
uberInsert.addUInt32(uint32(m_atLoginFlags));
ss << (IsInWorld() ? GetZoneId() : GetCachedZoneId()) << ", ";
uberInsert.addUInt32(IsInWorld() ? GetZoneId() : GetCachedZoneId());
ss << (uint64)m_deathExpireTime << ", '";
uberInsert.addUInt64(uint64(m_deathExpireTime));
ss << m_taxi.SaveTaxiDestinationsToString() << "', ";
ss << m_taxi.SaveTaxiDestinationsToString(); //string
uberInsert.addString(ss);
ss << GetArenaPoints() << ", ";
uberInsert.addUInt32(GetArenaPoints());
ss << GetHonorPoints() << ", ";
uberInsert.addUInt32(GetHonorPoints());
ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ", ";
uberInsert.addUInt32(GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) );
ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ", ";
uberInsert.addUInt32(GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS) << ", ";
uberInsert.addUInt32(GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ", ";
uberInsert.addUInt16(GetUInt16Value(PLAYER_FIELD_KILLS, 0));
ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ", ";
uberInsert.addUInt16(GetUInt16Value(PLAYER_FIELD_KILLS, 1));
ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ", ";
uberInsert.addUInt32(GetUInt32Value(PLAYER_CHOSEN_TITLE));
ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ", ";
uberInsert.addUInt64(GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
// FIXME: at this moment send to DB as unsigned, including unit32(-1)
ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ", ";
uberInsert.addUInt32(GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ", ";
uberInsert.addUInt16(uint16(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
ss << GetHealth();
uberInsert.addUInt32(GetHealth());
for(uint32 i = 0; i < MAX_POWERS; ++i)
ss << "," << GetPower(Powers(i));
uberInsert.addUInt32(GetPower(Powers(i)));
ss << ", ";
ss << uint32(m_specsCount) << ", ";
ss << uint32(m_activeSpec) << ", '";
for(uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i )
uberInsert.addUInt32(uint32(m_specsCount));
uberInsert.addUInt32(uint32(m_activeSpec));
for(uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i ) //string
{
ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << " ";
}
uberInsert.addString(ss);
ss << "', '";
for(uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i )
for(uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i ) //string
{
ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << " ";
}
uberInsert.addString(ss);
ss << "',";
ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '";
for(uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i )
uberInsert.addUInt32(GetUInt32Value(PLAYER_AMMO_ID));
for(uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i ) //string
{
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << " ";
}
ss << "',";
ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2));
ss << ")";
uberInsert.addString(ss);
CharacterDatabase.Execute( ss.str().c_str() );
uberInsert.addUInt32(uint32(GetByteValue(PLAYER_FIELD_BYTES, 2)));
uberInsert.Execute();
if (m_mailsUpdated) //save mails only when needed
_SaveMail();
@ -17272,11 +17277,18 @@ void Player::SaveInventoryAndGoldToDB()
void Player::SaveGoldToDB()
{
CharacterDatabase.PExecute("UPDATE characters SET money = '%u' WHERE guid = '%u'", GetMoney(), GetGUIDLow());
static SqlStatementID updateGold ;
SqlStatement stmt = CharacterDatabase.CreateStatement(updateGold, "UPDATE characters SET money = ? WHERE guid = ?");
stmt.PExecute(GetMoney(), GetGUIDLow());
}
void Player::_SaveActions()
{
static SqlStatementID insertAction ;
static SqlStatementID updateAction ;
static SqlStatementID deleteAction ;
for(int i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
{
for(ActionButtonList::iterator itr = m_actionButtons[i].begin(); itr != m_actionButtons[i].end(); )
@ -17284,20 +17296,40 @@ void Player::_SaveActions()
switch (itr->second.uState)
{
case ACTIONBUTTON_NEW:
CharacterDatabase.PExecute("INSERT INTO character_action (guid,spec, button,action,type) VALUES ('%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), i, (uint32)itr->first, (uint32)itr->second.GetAction(), (uint32)itr->second.GetType() );
itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr;
{
SqlStatement stmt = CharacterDatabase.CreateStatement(insertAction, "INSERT INTO character_action (guid,spec, button,action,type) VALUES (?, ?, ?, ?, ?)");
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(i);
stmt.addUInt32(uint32(itr->first));
stmt.addUInt32(itr->second.GetAction());
stmt.addUInt32(uint32(itr->second.GetType()));
stmt.Execute();
itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr;
}
break;
case ACTIONBUTTON_CHANGED:
CharacterDatabase.PExecute("UPDATE character_action SET action = '%u', type = '%u' WHERE guid= '%u' AND button= '%u' AND spec = '%u'",
(uint32)itr->second.GetAction(), (uint32)itr->second.GetType(), GetGUIDLow(), (uint32)itr->first, i );
itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr;
{
SqlStatement stmt = CharacterDatabase.CreateStatement(updateAction, "UPDATE character_action SET action = ?, type = ? WHERE guid = ? AND button = ? AND spec = ?");
stmt.addUInt32(itr->second.GetAction());
stmt.addUInt32(uint32(itr->second.GetType()));
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(uint32(itr->first));
stmt.addUInt32(i);
stmt.Execute();
itr->second.uState = ACTIONBUTTON_UNCHANGED;
++itr;
}
break;
case ACTIONBUTTON_DELETED:
CharacterDatabase.PExecute("DELETE FROM character_action WHERE guid = '%u' AND button = '%u' AND spec = '%u'", GetGUIDLow(), (uint32)itr->first, i);
m_actionButtons[i].erase(itr++);
{
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteAction, "DELETE FROM character_action WHERE guid = ? AND button = ? AND spec = ?");
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(uint32(itr->first));
stmt.addUInt32(i);
stmt.Execute();
m_actionButtons[i].erase(itr++);
}
break;
default:
++itr;
@ -17309,13 +17341,21 @@ void Player::_SaveActions()
void Player::_SaveAuras()
{
CharacterDatabase.PExecute("DELETE FROM character_aura WHERE guid = '%u'",GetGUIDLow());
static SqlStatementID deleteAuras ;
static SqlStatementID insertAuras ;
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteAuras, "DELETE FROM character_aura WHERE guid = ?");
stmt.PExecute(GetGUIDLow());
SpellAuraHolderMap const& auraHolders = GetSpellAuraHolderMap();
if (auraHolders.empty())
return;
stmt = CharacterDatabase.CreateStatement(insertAuras, "INSERT INTO character_aura (guid, caster_guid, item_guid, spell, stackcount, "
"remaincharges, basepoints0,basepoints1, basepoints2, maxduration0, maxduration1, maxduration2, remaintime0, remaintime1, remaintime2, effIndexMask) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
for(SpellAuraHolderMap::const_iterator itr = auraHolders.begin(); itr != auraHolders.end(); ++itr)
{
SpellAuraHolder *holder = itr->second;
@ -17350,19 +17390,29 @@ void Player::_SaveAuras()
if (!effIndexMask)
continue;
CharacterDatabase.PExecute("INSERT INTO character_aura (guid, caster_guid, item_guid, spell, stackcount, remaincharges, basepoints0, basepoints1, basepoints2, maxduration0, maxduration1, maxduration2, remaintime0, remaintime1, remaintime2, effIndexMask) VALUES "
"('%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%i', '%u')",
GetGUIDLow(), holder->GetCasterGuid().GetRawValue(), holder->GetCastItemGuid().GetCounter(), holder->GetId(), holder->GetStackAmount(), holder->GetAuraCharges(),
damage[EFFECT_INDEX_0], damage[EFFECT_INDEX_1], damage[EFFECT_INDEX_2],
maxduration[EFFECT_INDEX_0], maxduration[EFFECT_INDEX_1], maxduration[EFFECT_INDEX_2],
remaintime[EFFECT_INDEX_0], remaintime[EFFECT_INDEX_1], remaintime[EFFECT_INDEX_2],
effIndexMask);
stmt.addUInt32(GetGUIDLow());
stmt.addUInt64(holder->GetCasterGuid().GetRawValue());
stmt.addUInt32(holder->GetCastItemGuid().GetCounter());
stmt.addUInt32(holder->GetId());
stmt.addUInt32(holder->GetStackAmount());
stmt.addUInt8(holder->GetAuraCharges());
for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
stmt.addInt32(damage[k]);
for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
stmt.addInt32(maxduration[k]);
for (int k = 0; k < MAX_EFFECT_INDEX; ++k)
stmt.addInt32(remaintime[k]);
stmt.addUInt32(effIndexMask);
stmt.Execute();
}
}
}
void Player::_SaveGlyphs()
{
static SqlStatementID insertGlyph ;
static SqlStatementID updateGlyph ;
static SqlStatementID deleteGlyph ;
for (uint8 spec = 0; spec < m_specsCount; ++spec)
{
@ -17371,13 +17421,22 @@ void Player::_SaveGlyphs()
switch(m_glyphs[spec][slot].uState)
{
case GLYPH_NEW:
CharacterDatabase.PExecute("INSERT INTO character_glyphs (guid, spec, slot, glyph) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), spec, slot, m_glyphs[spec][slot].GetId());
{
SqlStatement stmt = CharacterDatabase.CreateStatement(insertGlyph, "INSERT INTO character_glyphs (guid, spec, slot, glyph) VALUES (?, ?, ?, ?)");
stmt.PExecute(GetGUIDLow(), spec, slot, m_glyphs[spec][slot].GetId());
}
break;
case GLYPH_CHANGED:
CharacterDatabase.PExecute("UPDATE character_glyphs SET glyph = '%u' WHERE guid='%u' AND spec = '%u' AND slot = '%u'", m_glyphs[spec][slot].GetId(), GetGUIDLow(), spec, slot);
{
SqlStatement stmt = CharacterDatabase.CreateStatement(updateGlyph, "UPDATE character_glyphs SET glyph = ? WHERE guid = ? AND spec = ? AND slot = ?");
stmt.PExecute(m_glyphs[spec][slot].GetId(), GetGUIDLow(), spec, slot);
}
break;
case GLYPH_DELETED:
CharacterDatabase.PExecute("DELETE FROM character_glyphs WHERE guid='%u' AND spec = '%u' AND slot = '%u'",GetGUIDLow(), spec, slot);
{
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteGlyph, "DELETE FROM character_glyphs WHERE guid = ? AND spec = ? AND slot = ?");
stmt.PExecute(GetGUIDLow(), spec, slot);
}
break;
case GLYPH_UNCHANGED:
break;
@ -17395,8 +17454,16 @@ void Player::_SaveInventory()
{
Item *item = m_items[i];
if (!item || item->GetState() == ITEM_NEW) continue;
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item->GetGUIDLow());
static SqlStatementID delInv ;
static SqlStatementID delItemInst ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delInv, "DELETE FROM character_inventory WHERE item = ?");
stmt.PExecute(item->GetGUIDLow());
stmt = CharacterDatabase.CreateStatement(delItemInst, "DELETE FROM item_instance WHERE guid = ?");
stmt.PExecute(item->GetGUIDLow());
m_items[i]->FSetState(ITEM_NEW);
}
@ -17436,6 +17503,10 @@ void Player::_SaveInventory()
return;
}
static SqlStatementID insertInventory ;
static SqlStatementID updateInventory ;
static SqlStatementID deleteInventory ;
for(size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
{
Item *item = m_itemUpdateQueue[i];
@ -17447,13 +17518,32 @@ void Player::_SaveInventory()
switch(item->GetState())
{
case ITEM_NEW:
CharacterDatabase.PExecute("INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES ('%u', '%u', '%u', '%u', '%u')", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetGUIDLow(), item->GetEntry());
{
SqlStatement stmt = CharacterDatabase.CreateStatement(insertInventory, "INSERT INTO character_inventory (guid,bag,slot,item,item_template) VALUES (?, ?, ?, ?, ?)");
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(bag_guid);
stmt.addUInt8(item->GetSlot());
stmt.addUInt32(item->GetGUIDLow());
stmt.addUInt32(item->GetEntry());
stmt.Execute();
}
break;
case ITEM_CHANGED:
CharacterDatabase.PExecute("UPDATE character_inventory SET guid='%u', bag='%u', slot='%u', item_template='%u' WHERE item='%u'", GetGUIDLow(), bag_guid, item->GetSlot(), item->GetEntry(), item->GetGUIDLow());
{
SqlStatement stmt = CharacterDatabase.CreateStatement(updateInventory, "UPDATE character_inventory SET guid = ?, bag = ?, slot = ?, item_template = ? WHERE item = ?");
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(bag_guid);
stmt.addUInt8(item->GetSlot());
stmt.addUInt32(item->GetEntry());
stmt.addUInt32(item->GetGUIDLow());
stmt.Execute();
}
break;
case ITEM_REMOVED:
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item->GetGUIDLow());
{
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteInventory, "DELETE FROM character_inventory WHERE item = ?");
stmt.PExecute(item->GetGUIDLow());
}
break;
case ITEM_UNCHANGED:
break;
@ -17466,17 +17556,35 @@ void Player::_SaveInventory()
void Player::_SaveMail()
{
static SqlStatementID updateMail ;
static SqlStatementID deleteMailItems ;
static SqlStatementID deleteItem ;
static SqlStatementID deleteMain ;
static SqlStatementID deleteItems ;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
{
Mail *m = (*itr);
if (m->state == MAIL_STATE_CHANGED)
{
CharacterDatabase.PExecute("UPDATE mail SET has_items = '%u',expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',money = '%u',cod = '%u',checked = '%u' WHERE id = '%u'",
m->HasItems() ? 1 : 0, (uint64)m->expire_time, (uint64)m->deliver_time, m->money, m->COD, m->checked, m->messageID);
SqlStatement stmt = CharacterDatabase.CreateStatement(updateMail, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?");
stmt.addUInt32(m->HasItems() ? 1 : 0);
stmt.addUInt64(uint64(m->expire_time));
stmt.addUInt64(uint64(m->deliver_time));
stmt.addUInt32(m->money);
stmt.addUInt32(m->COD);
stmt.addUInt32(m->checked);
stmt.addUInt32(m->messageID);
stmt.Execute();
if(m->removedItems.size())
{
stmt = CharacterDatabase.CreateStatement(deleteMailItems, "DELETE FROM mail_items WHERE item_guid = ?");
for(std::vector<uint32>::const_iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", *itr2);
stmt.PExecute(*itr2);
m->removedItems.clear();
}
m->state = MAIL_STATE_UNCHANGED;
@ -17484,11 +17592,17 @@ void Player::_SaveMail()
else if (m->state == MAIL_STATE_DELETED)
{
if (m->HasItems())
{
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteItem, "DELETE FROM item_instance WHERE guid = ?");
for(MailItemInfoVec::const_iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2->item_guid);
stmt.PExecute(itr2->item_guid);
}
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", m->messageID);
SqlStatement stmt = CharacterDatabase.CreateStatement(deleteMain, "DELETE FROM mail WHERE id = ?");
stmt.PExecute(m->messageID);
stmt = CharacterDatabase.CreateStatement(deleteItems, "DELETE FROM mail_items WHERE mail_id = ?");
stmt.PExecute(m->messageID);
}
}
@ -17511,19 +17625,50 @@ void Player::_SaveMail()
void Player::_SaveQuestStatus()
{
static SqlStatementID insertQuestStatus ;
static SqlStatementID updateQuestStatus ;
// we don't need transactions here.
for( QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i )
{
switch (i->second.uState)
{
case QUEST_NEW :
CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
"VALUES ('%u', '%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]);
{
SqlStatement stmt = CharacterDatabase.CreateStatement(insertQuestStatus, "INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(i->first);
stmt.addUInt8(i->second.m_status);
stmt.addUInt8(i->second.m_rewarded);
stmt.addUInt8(i->second.m_explored);
stmt.addUInt64(uint64(i->second.m_timer / IN_MILLISECONDS+ sWorld.GetGameTime()));
for (int k = 0; k < QUEST_OBJECTIVES_COUNT; ++k)
stmt.addUInt32(i->second.m_creatureOrGOcount[k]);
for (int k = 0; k < QUEST_OBJECTIVES_COUNT; ++k)
stmt.addUInt32(i->second.m_itemcount[k]);
stmt.Execute();
}
break;
case QUEST_CHANGED :
CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" UI64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ",
i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first );
{
SqlStatement stmt = CharacterDatabase.CreateStatement(updateQuestStatus, "UPDATE character_queststatus SET status = ?,rewarded = ?,explored = ?,timer = ?,"
"mobcount1 = ?,mobcount2 = ?,mobcount3 = ?,mobcount4 = ?,itemcount1 = ?,itemcount2 = ?,itemcount3 = ?,itemcount4 = ? WHERE guid = ? AND quest = ?");
stmt.addUInt8(i->second.m_status);
stmt.addUInt8(i->second.m_rewarded);
stmt.addUInt8(i->second.m_explored);
stmt.addUInt64(uint64(i->second.m_timer / IN_MILLISECONDS + sWorld.GetGameTime()));
for (int k = 0; k < QUEST_OBJECTIVES_COUNT; ++k)
stmt.addUInt32(i->second.m_creatureOrGOcount[k]);
for (int k = 0; k < QUEST_OBJECTIVES_COUNT; ++k)
stmt.addUInt32(i->second.m_itemcount[k]);
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(i->first);
stmt.Execute();
}
break;
case QUEST_UNCHANGED:
break;
@ -17538,11 +17683,17 @@ void Player::_SaveDailyQuestStatus()
return;
// we don't need transactions here.
CharacterDatabase.PExecute("DELETE FROM character_queststatus_daily WHERE guid = '%u'",GetGUIDLow());
static SqlStatementID delQuestStatus ;
static SqlStatementID insQuestStatus ;
SqlStatement stmtDel = CharacterDatabase.CreateStatement(delQuestStatus, "DELETE FROM character_queststatus_daily WHERE guid = ?");
SqlStatement stmtIns = CharacterDatabase.CreateStatement(insQuestStatus, "INSERT INTO character_queststatus_daily (guid,quest) VALUES (?, ?)");
stmtDel.PExecute(GetGUIDLow());
for(uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
if (GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx))
CharacterDatabase.PExecute("INSERT INTO character_queststatus_daily (guid,quest) VALUES ('%u', '%u')",
GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx));
stmtIns.PExecute(GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx));
m_DailyQuestChanged = false;
}
@ -17553,13 +17704,18 @@ void Player::_SaveWeeklyQuestStatus()
return;
// we don't need transactions here.
CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow());
static SqlStatementID delQuestStatus ;
static SqlStatementID insQuestStatus ;
SqlStatement stmtDel = CharacterDatabase.CreateStatement(delQuestStatus, "DELETE FROM character_queststatus_weekly WHERE guid = ?");
SqlStatement stmtIns = CharacterDatabase.CreateStatement(insQuestStatus, "INSERT INTO character_queststatus_weekly (guid,quest) VALUES (?, ?)");
stmtDel.PExecute(GetGUIDLow());
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
{
uint32 quest_id = *iter;
CharacterDatabase.PExecute("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
stmtIns.PExecute(GetGUIDLow(), quest_id);
}
m_WeeklyQuestChanged = false;
@ -17571,13 +17727,18 @@ void Player::_SaveMonthlyQuestStatus()
return;
// we don't need transactions here.
CharacterDatabase.PExecute("DELETE FROM character_queststatus_monthly WHERE guid = '%u'", GetGUIDLow());
static SqlStatementID deleteQuest ;
static SqlStatementID insertQuest ;
SqlStatement stmtDel = CharacterDatabase.CreateStatement(deleteQuest, "DELETE FROM character_queststatus_monthly WHERE guid = ?");
SqlStatement stmtIns = CharacterDatabase.CreateStatement(insertQuest, "INSERT INTO character_queststatus_monthly (guid, quest) VALUES (?, ?)");
stmtDel.PExecute(GetGUIDLow());
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
{
uint32 quest_id = *iter;
CharacterDatabase.PExecute("INSERT INTO character_queststatus_monthly (guid, quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
stmtIns.PExecute(GetGUIDLow(), quest_id);
}
m_MonthlyQuestChanged = false;
@ -17585,6 +17746,10 @@ void Player::_SaveMonthlyQuestStatus()
void Player::_SaveSkills()
{
static SqlStatementID delSkills ;
static SqlStatementID insSkills ;
static SqlStatementID updSkills ;
// we don't need transactions here.
for( SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); )
{
@ -17596,7 +17761,8 @@ void Player::_SaveSkills()
if(itr->second.uState == SKILL_DELETED)
{
CharacterDatabase.PExecute("DELETE FROM character_skills WHERE guid = '%u' AND skill = '%u' ", GetGUIDLow(), itr->first );
SqlStatement stmt = CharacterDatabase.CreateStatement(delSkills, "DELETE FROM character_skills WHERE guid = ? AND skill = ?");
stmt.PExecute(GetGUIDLow(), itr->first );
mSkillStatus.erase(itr++);
continue;
}
@ -17608,12 +17774,16 @@ void Player::_SaveSkills()
switch (itr->second.uState)
{
case SKILL_NEW:
CharacterDatabase.PExecute("INSERT INTO character_skills (guid, skill, value, max) VALUES ('%u', '%u', '%u', '%u')",
GetGUIDLow(), itr->first, value, max);
{
SqlStatement stmt = CharacterDatabase.CreateStatement(insSkills, "INSERT INTO character_skills (guid, skill, value, max) VALUES (?, ?, ?, ?)");
stmt.PExecute(GetGUIDLow(), itr->first, value, max);
}
break;
case SKILL_CHANGED:
CharacterDatabase.PExecute("UPDATE character_skills SET value = '%u',max = '%u'WHERE guid = '%u' AND skill = '%u' ",
value, max, GetGUIDLow(), itr->first );
{
SqlStatement stmt = CharacterDatabase.CreateStatement(updSkills, "UPDATE character_skills SET value = ?, max = ? WHERE guid = ? AND skill = ?");
stmt.PExecute(value, max, GetGUIDLow(), itr->first );
}
break;
case SKILL_UNCHANGED:
case SKILL_DELETED:
@ -17628,6 +17798,12 @@ void Player::_SaveSkills()
void Player::_SaveSpells()
{
static SqlStatementID delSpells ;
static SqlStatementID insSpells ;
SqlStatement stmtDel = CharacterDatabase.CreateStatement(delSpells, "DELETE FROM character_spell WHERE guid = ? and spell = ?");
SqlStatement stmtIns = CharacterDatabase.CreateStatement(insSpells, "INSERT INTO character_spell (guid,spell,active,disabled) VALUES (?, ?, ?, ?)");
for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();)
{
uint32 talentCosts = GetTalentSpellCost(itr->first);
@ -17635,11 +17811,11 @@ void Player::_SaveSpells()
if (!talentCosts)
{
if (itr->second.state == PLAYERSPELL_REMOVED || itr->second.state == PLAYERSPELL_CHANGED)
CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first);
stmtDel.PExecute(GetGUIDLow(), itr->first);
// add only changed/new not dependent spells
if (!itr->second.dependent && (itr->second.state == PLAYERSPELL_NEW || itr->second.state == PLAYERSPELL_CHANGED))
CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second.active ? 1 : 0,itr->second.disabled ? 1 : 0);
stmtIns.PExecute(GetGUIDLow(), itr->first, uint8(itr->second.active ? 1 : 0), uint8(itr->second.disabled ? 1 : 0));
}
if (itr->second.state == PLAYERSPELL_REMOVED)
@ -17655,16 +17831,22 @@ void Player::_SaveSpells()
void Player::_SaveTalents()
{
for (int32 i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
static SqlStatementID delTalents ;
static SqlStatementID insTalents ;
SqlStatement stmtDel = CharacterDatabase.CreateStatement(delTalents, "DELETE FROM character_talent WHERE guid = ? and talent_id = ? and spec = ?");
SqlStatement stmtIns = CharacterDatabase.CreateStatement(insTalents, "INSERT INTO character_talent (guid, talent_id, current_rank , spec) VALUES (?, ?, ?, ?)");
for (uint32 i = 0; i < MAX_TALENT_SPEC_COUNT; ++i)
{
for (PlayerTalentMap::iterator itr = m_talents[i].begin(); itr != m_talents[i].end();)
{
if (itr->second.state == PLAYERSPELL_REMOVED || itr->second.state == PLAYERSPELL_CHANGED)
CharacterDatabase.PExecute("DELETE FROM character_talent WHERE guid = '%u' and talent_id = '%u' and spec = '%u'", GetGUIDLow(),itr->first, i);
stmtDel.PExecute(GetGUIDLow(),itr->first, i);
// add only changed/new talents
if (itr->second.state == PLAYERSPELL_NEW || itr->second.state == PLAYERSPELL_CHANGED)
CharacterDatabase.PExecute("INSERT INTO character_talent (guid, talent_id, current_rank , spec) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second.currentRank, i);
stmtIns.PExecute(GetGUIDLow(), itr->first, itr->second.currentRank, i);
if (itr->second.state == PLAYERSPELL_REMOVED)
m_talents[i].erase(itr++);
@ -17685,30 +17867,37 @@ void Player::_SaveStats()
if(!sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_STAT_SAVE))
return;
CharacterDatabase.PExecute("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow());
std::ostringstream ss;
ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
static SqlStatementID delStats ;
static SqlStatementID insertStats ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delStats, "DELETE FROM character_stats WHERE guid = ?");
stmt.PExecute(GetGUIDLow());
stmt = CharacterDatabase.CreateStatement(insertStats, "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
"strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) VALUES ("
<< GetGUIDLow() << ", "
<< GetMaxHealth() << ", ";
"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) "
"VALUES ( ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(GetMaxHealth());
for(int i = 0; i < MAX_POWERS; ++i)
ss << GetMaxPower(Powers(i)) << ", ";
stmt.addUInt32(GetMaxPower(Powers(i)));
for(int i = 0; i < MAX_STATS; ++i)
ss << GetStat(Stats(i)) << ", ";
stmt.addFloat(GetStat(Stats(i)));
// armor + school resistances
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
ss << GetResistance(SpellSchools(i)) << ",";
ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ", "
<< GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ", "
<< GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ", "
<< GetBaseSpellPowerBonus() << ")";
CharacterDatabase.Execute( ss.str().c_str() );
stmt.addUInt32(GetResistance(SpellSchools(i)));
stmt.addFloat(GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
stmt.addFloat(GetFloatValue(PLAYER_DODGE_PERCENTAGE));
stmt.addFloat(GetFloatValue(PLAYER_PARRY_PERCENTAGE));
stmt.addFloat(GetFloatValue(PLAYER_CRIT_PERCENTAGE));
stmt.addFloat(GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE));
stmt.addFloat(GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1));
stmt.addUInt32(GetUInt32Value(UNIT_FIELD_ATTACK_POWER));
stmt.addUInt32(GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER));
stmt.addUInt32(GetBaseSpellPowerBonus());
stmt.Execute();
}
void Player::outDebugStatsValues() const
@ -22218,6 +22407,10 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
void Player::_SaveEquipmentSets()
{
static SqlStatementID updSets ;
static SqlStatementID insSets ;
static SqlStatementID delSets ;
for(EquipmentSets::iterator itr = m_EquipmentSets.begin(); itr != m_EquipmentSets.end();)
{
uint32 index = itr->first;
@ -22229,36 +22422,51 @@ void Player::_SaveEquipmentSets()
break; // nothing do
case EQUIPMENT_SET_CHANGED:
{
// prevent SQL injection
std::string db_IconName = eqset.IconName;
std::string db_Name = eqset.Name;
CharacterDatabase.escape_string(db_IconName);
CharacterDatabase.escape_string(db_Name);
CharacterDatabase.PExecute("UPDATE character_equipmentsets SET name='%s', iconname='%s', item0='%u', item1='%u', item2='%u', item3='%u', item4='%u', item5='%u', item6='%u', item7='%u', item8='%u', item9='%u', item10='%u', item11='%u', item12='%u', item13='%u', item14='%u', item15='%u', item16='%u', item17='%u', item18='%u' WHERE guid='%u' AND setguid='"UI64FMTD"' AND setindex='%u'",
db_Name.c_str(), db_IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18], GetGUIDLow(), eqset.Guid, index);
SqlStatement stmt = CharacterDatabase.CreateStatement(updSets, "UPDATE character_equipmentsets SET name=?, iconname=?, item0=?, item1=?, item2=?, item3=?, item4=?, "
"item5=?, item6=?, item7=?, item8=?, item9=?, item10=?, item11=?, item12=?, item13=?, item14=?, "
"item15=?, item16=?, item17=?, item18=? WHERE guid=? AND setguid=? AND setindex=?");
stmt.addString(eqset.IconName);
stmt.addString(eqset.Name);
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
stmt.addUInt32(eqset.Items[i]);
stmt.addUInt32(GetGUIDLow());
stmt.addUInt64(eqset.Guid);
stmt.addUInt32(index);
stmt.Execute();
eqset.state = EQUIPMENT_SET_UNCHANGED;
++itr;
break;
}
case EQUIPMENT_SET_NEW:
{
// prevent SQL injection
std::string db_IconName = eqset.IconName;
std::string db_Name = eqset.Name;
CharacterDatabase.escape_string(db_IconName);
CharacterDatabase.escape_string(db_Name);
CharacterDatabase.PExecute("INSERT INTO character_equipmentsets VALUES ('%u', '"UI64FMTD"', '%u', '%s', '%s', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
GetGUIDLow(), eqset.Guid, index, db_Name.c_str(), db_IconName.c_str(), eqset.Items[0], eqset.Items[1], eqset.Items[2], eqset.Items[3], eqset.Items[4], eqset.Items[5], eqset.Items[6], eqset.Items[7],
eqset.Items[8], eqset.Items[9], eqset.Items[10], eqset.Items[11], eqset.Items[12], eqset.Items[13], eqset.Items[14], eqset.Items[15], eqset.Items[16], eqset.Items[17], eqset.Items[18]);
SqlStatement stmt = CharacterDatabase.CreateStatement(insSets, "INSERT INTO character_equipmentsets VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
stmt.addUInt32(GetGUIDLow());
stmt.addUInt64(eqset.Guid);
stmt.addUInt32(index);
stmt.addString(eqset.IconName);
stmt.addString(eqset.Name);
for (int i = 0; i < EQUIPMENT_SLOT_END; ++i)
stmt.addUInt32(eqset.Items[i]);
stmt.Execute();
eqset.state = EQUIPMENT_SET_UNCHANGED;
++itr;
break;
}
case EQUIPMENT_SET_DELETED:
CharacterDatabase.PExecute("DELETE FROM character_equipmentsets WHERE setguid="UI64FMTD, eqset.Guid);
{
SqlStatement stmt = CharacterDatabase.CreateStatement(delSets, "DELETE FROM character_equipmentsets WHERE setguid = ?");
stmt.PExecute(eqset.Guid);
m_EquipmentSets.erase(itr++);
break;
}
}
}
}
@ -22269,13 +22477,30 @@ void Player::_SaveBGData()
if (!m_bgData.m_needSave)
return;
CharacterDatabase.PExecute("DELETE FROM character_battleground_data WHERE guid='%u'", GetGUIDLow());
static SqlStatementID delBGData ;
static SqlStatementID insBGData ;
SqlStatement stmt = CharacterDatabase.CreateStatement(delBGData, "DELETE FROM character_battleground_data WHERE guid = ?");
stmt.PExecute(GetGUIDLow());
if (m_bgData.bgInstanceID)
{
stmt = CharacterDatabase.CreateStatement(insBGData, "INSERT INTO character_battleground_data VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
CharacterDatabase.PExecute("INSERT INTO character_battleground_data VALUES ('%u', '%u', '%u', '%f', '%f', '%f', '%f', '%u', '%u', '%u', '%u')",
GetGUIDLow(), m_bgData.bgInstanceID, uint32(m_bgData.bgTeam), m_bgData.joinPos.coord_x, m_bgData.joinPos.coord_y, m_bgData.joinPos.coord_z,
m_bgData.joinPos.orientation, m_bgData.joinPos.mapid, m_bgData.taxiPath[0], m_bgData.taxiPath[1], m_bgData.mountSpell);
stmt.addUInt32(GetGUIDLow());
stmt.addUInt32(m_bgData.bgInstanceID);
stmt.addUInt32(uint32(m_bgData.bgTeam));
stmt.addFloat(m_bgData.joinPos.coord_x);
stmt.addFloat(m_bgData.joinPos.coord_y);
stmt.addFloat(m_bgData.joinPos.coord_z);
stmt.addFloat(m_bgData.joinPos.orientation);
stmt.addUInt32(m_bgData.joinPos.mapid);
stmt.addUInt32(m_bgData.taxiPath[0]);
stmt.addUInt32(m_bgData.taxiPath[1]);
stmt.addUInt32(m_bgData.mountSpell);
stmt.Execute();
}
m_bgData.m_needSave = false;