mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 22:37:03 +00:00
[7969] Remove gameobject from owner gameobjecs list at expire.
This will prevent delayd owner access from gameobject destructor in time remove list proccessing and fix possible related problems with crosslinked pointers. Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
ef2d0df05d
commit
4118a70f65
2 changed files with 5 additions and 2 deletions
|
|
@ -399,7 +399,10 @@ void GameObject::Update(uint32 /*p_time*/)
|
|||
|
||||
if(GetOwnerGUID())
|
||||
{
|
||||
m_respawnTime = 0;
|
||||
if(Unit* owner = GetOwner())
|
||||
owner->RemoveGameObject(this, false);
|
||||
|
||||
SetRespawnTime(0);
|
||||
Delete();
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7968"
|
||||
#define REVISION_NR "7969"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue