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[8806] remove wrong erroroutput for teleportspells
they are just handled in a different way - so this errorcheck isn't valid for those spells
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2 changed files with 4 additions and 1 deletions
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@ -1994,6 +1994,9 @@ void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
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SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
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if(st)
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{
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// teleportspells are handled in another way
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if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
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break;
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if (st->target_mapId == m_caster->GetMapId())
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m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
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else
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