[8806] remove wrong erroroutput for teleportspells

they are just handled in a different way - so this errorcheck
isn't valid for those spells
This commit is contained in:
balrok 2009-11-01 11:22:24 -05:00
parent eb94d78761
commit 413a44d114
2 changed files with 4 additions and 1 deletions

View file

@ -1994,6 +1994,9 @@ void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
if(st)
{
// teleportspells are handled in another way
if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
break;
if (st->target_mapId == m_caster->GetMapId())
m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
else