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[11990] More db-script command changes
* Allow SCRIPT_COMMAND_KILL_CREDIT to give the kill of an involved npc. This is marked by datalong (creature-entry) == 0 * Remove immediate execution of commands. This will prevent infinite loops when db-scripts trigger db-scripts which are executed immediately * Add check for SCRIPT_COMMAND_PLAY_SOUND * Add check to catch an invalid command Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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6 changed files with 109 additions and 91 deletions
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@ -175,7 +175,7 @@ Where "A -> B" means that the command is executed from A with B as target.
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* datalong2 = distance or 0
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8 SCRIPT_COMMAND_KILL_CREDIT source or target with Player
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* datalong = creature entry
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* datalong = creature entry, or 0; If 0 the entry of the creature source or target is used
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* datalong2 = bool (0=personal credit, 1=group credit)
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9 SCRIPT_COMMAND_RESPAWN_GAMEOBJECT source = any, target = any
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